BSG: The Long Goodbye – The Real Higher Power of Battlestar Galactica


The Real Higher Power of Battlestar Galactica

March 26th, 2009

There has been a lot of discussion following “Daybreak” regarding the role of religion in the series, a lot of it claiming that the finale’s use of religious terminology and the concept of a “higher power” was too reductive and problematic to serve as an endpoint, too clean and concise to possibly capture the moral ambiguities and political differences that have plagued the series. I will admit, up front, that I can’t particularly relate to this argument, for two reasons.

First, I feel it is primarily an argument of semantics: while discussing the finale during the special edition of the /Filmcast [Now available for download here!], Devindra Hardawar noted that he viewed the higher power as a “natural order,” something which derives its power as much from nature than it does from anything religious. What he was describing was spirituality, not religion: yes, the terminology of Angels was utilized within the series to describe certain aspects of the finale, but are we really going to take word use as a justifiable argument in a world with fundamentally different values of religion and language that would make such a definitive reading problematic?

Second off, I don’t particularly feel it matters due to the reaction the finale achieved for me personally: while there are various nitpicks that Devindra, Meredith Woerner and I discussed during that two-hour breakdown of the episode, for the most part the finale was designed to provide powerful and dramatic moments for the characters we wanted to see, and for this journey for Earth. Those moments don’t become fundamentally less powerful when they are given a place within a broader agenda as long as that agenda does not supercede the characters involved: since the “higher power” remained vague and unexplained, it allowed the impact to sit where it should sit.

But getting talking about the idea of an omniscient force, or higher power, got me thinking about the individual who is most responsible for defining every single one of those road signs to Earth, of bringing all of those characters to life. Bear McCreary, who has been scoring the series since the show’s first season, has been perhaps the most single-handedly responsible for the series’ emotional success, having had a hand in every episode and having been “in control” of character destinies with pivotal decisions that, up until this season, have been primarily behind the scenes.

But with the advent of his blog, Bear McCreary’s genius has been put on full display, and while he no doubt still plays coy about the role he has played in the show’s overall aesthetic, the fact of the matter is that he is an indispensable part of the series’ identity, and of the various Galactica-related talents moving over to prequel series Caprica he is by far the one who may have the most immediate impact. It is no surprise reading McCreary’s epic explanation of the work he did for “Daybreak” that there was something special about the music in this episode, because my recollection of its finest moments often come through not as images, but rather as music.

So while some are off cursing the series of omniscient powers that apparently solve the show’s problems too easily, I’ll be over here worshipping the real higher power, and problem solver, of Battlestar Galactica.

I ultimately don’t have time to go through every single amazing moment in Bear McCreary’s lengthy catalogue of work on the series (which will be coming in an epic collection based on demand), but I want to highlight a few key ideas and a couple of pieces which have always stuck with me for one reason or another.

The defining characteristic of Bear McCreary’s work is the idea of themes, which is fitting since it is one of the show’s defining characteristics as well. Every character, many ships, many planets, are given themes which fit into the category of recognizable, as signifying something or someone in such a way as to create viewer recall. It’s an incredibly powerful skill, especially on a show where continuity is often so important, so in many cases it becomes McCreary’s responsibility to create that callback beyond the visual, beyond the dialogue within the scene. And in many instances he has choices to work with: if scoring a scene with Bill Adama, he has to decide whether it’s a military scene (which gets the military theme), or a scene with Roslin (which gets “Roslin and Adama”), or perhaps something else entirely that requires a new motif, a new identity.

McCreary didn’t put the exact same amount of work into each episode, as the show only demanded he slave away at new themes or unique pieces of music every so often. And yet, as his blogs during the fourth season have shown, there is a logic to almost everything that he does within the span of an episode. He doesn’t just decide which theme he wants to bring out when, but rather what instruments it is going to be played on: what started as interesting but sparse music in the Miniseries has become an eclectic sound which encapsulates various elements of world music with McCreary’s beatiful melodies, primarily due to McCreary’s attention to detail. When he wrote a blog post about the various unique percussion instruments he searched out for “Blood on the Scales,” and the talented professionals he found to play them despite their rarity, you start to realize that this isn’t just an in and out recording session.

Instead, it really is this level of involvement raised above the series itself, mapping things out and connecting things which might not otherwise seem connected. McCreary’s role in the finale was the same as Ronald D. Moore’s or Michael Rymer’s, albeit on a different scale: while Moore was responsible for taking these characters to particular places, and Michael Rymer was responsible for bringing those to life visually, McCreary was responsible for tying them most definitively to our memories of past moments. When Anders is commanding the entire fleet towards its end, and the old Colonial Theme comes up in the score, it is impossible to separate image and score. It’s one thing for a piece of music to bring out certain emotions: many of his action cues are simple musically, but highly effective in that more simple task. But for a musical cue to feel so perfect that you can’t imagine anything else, and can’t imagine how the music even had another purpose, is something that McCreary’s theme-based approach best encapsulates.

His commitment to the series can perhaps be placed into context through the follow anecdote he offers as part of his post on “Daybreak”:

In late January, the producers and I began to track down more money to pay for the orchestra.  And it was proving difficult.  The episode and the series as a whole were incredibly over-budget and I was unfortunately asking too late…The studio was honest about the situation and was able to provide what they could.  However, it only covered the orchestral cues in the last forty minutes…In an unprecedented move, the producers and I each pitched in personally to make this happen. We all pooled our resources together because we knew how important the full orchestra would be to Daybreak.

This is someone who has so much pride in his work that he is willing to dip into his own pocket to ensure the finale was given its proper treatment, and whose work is so valuable in the eyes of the producers that they were willing to dip into their own pockets as well. Reading through his review of the finale, so start to see this commitment emerge as musical ingenuity (creating a bagpipe chord of every single pitch a bagpipe is capable of playing? Oh gods) and as strong a connection to these characters as any of the writers, any of us as viewers, and certainly more than any other Television composer I know of.

I guess the ultimate compliment of a compose on such a fan-driven series is this: with Bear McCreary’s themes in existence, there’s really no excuse for people to be creating fanvids (*shivers*) using popular music. When the love of Adama and Roslin has been so perfectly encapsulated, so absolutely captured by the beauty of “Roslin and Adama,” the need to apply musical principles from our own universe is almost unacceptable. And when almost every character has something similar that manages to capture their multi-faceted personalities, you start to wonder if perhaps Bear McCreary hadn’t been steering these ships all along, controlling them in such a way to create opportunities for his television musical revolution.


YouTube Links

The following are selected based on availability, and for a bit of a diversity in the various elements of the score – some themes, some action, and some of the amazing mood pieces that are now so distinctive of particular scenes or locations that it’s impossible to ignore them.

“Roslin and Adama” – Season Two

“Allegro” – Season Two

“Prelude to War” – Season Two

“The Dance” – Season Three

“Battlestar Sonatica” – Season Three



Filed under Battlestar Galactica

12 responses to “BSG: The Long Goodbye – The Real Higher Power of Battlestar Galactica

  1. DamnYankees

    So are you going to actually do a post on the infusion of God as an actual character? Or is this your way of saying you don’t want to talk about it?

    • I do eventually want to be able to tackle the question of religion and God in the finale, but there’s no way I have time while still in the midst of the busy period for academia. When I get some free time, I’d love to investigate and discuss the infusion and confusion surrounding the use of religious terminology, but I feel as if that is a far larger project and since (as noted) it didn’t actually bug me so much as interest me, for now I’m eliding the question.

      • DamnYankees

        Fair enough. As a die-hard BSG fan myself, I found myself so disappointed and annoyed by the God infusion that it borders on ruining the entirey of the series for me. But I’ll wait to express those thoughts until/if you provide a proper forum for it.

        But on point, you are of course right about Bear McCreary. I am hard pressed to think of any comprably impressive musical score of any television show ever made.

        • How come did the “God” like character almost ruin it for you? Religion and spirituality has been a heavy subplot throughout the entire series. And in the end, they really didn’t say it was “God” as it was just a higher being, which I took as that’s how they are going to explain how Earth got it’s stories and myths about “God.”

  2. James

    McCreary is great. I own the second Battlestar Season Soundtrack, and plan on getting the rest soon. In television, I think he’s a distant second to Giacchino in terms of composition, for a multitude of reasons, but I do get the sense that he for puts a lot more of himself into BSG than Giacchino does into Lost. It will be interesting to see what he does next.

  3. Damon

    So when is that special podcast going to be put out?

    • From what I’ve been told, sometime in the next couple of days, barring any unforeseen delays!

      • Damon

        Myles so what are your thoughts on caprica the things most people have hate about BSg was the melodrama i heard it ronald d moore compare it to a soap but all the clips i have seen leaves me a bit worried in my ideal world this show would last a couple of season then we could get a kobal show did the BSG ever answer why they could now live there?

        • As for Caprica, I’m avoiding all clips and keeping an open mind going into the pilot, so you’ll have to wait until April for that one.

          As for Kobol, I think the logic was that they couldn’t live there during the series itself because the Cylons knew about its location. And once they were in a position to go back with the Cylons out of the picture, Galactica couldn’t jump anyways.

          I like the idea of going back to Kobol, but part of the hope for Caprica is that it is more grounded in a familiar reality, and that it could bring in a broader audience as a result – Kobol wouldn’t quite do that.

          • Damon

            Yea you have a point of all of the people i get to watch BSG i only got one there is a lot of bias towards scfi fuck, battlestar galactica people will never give it a try they would never know the gem they will be missing i always try to pursue people by saying its a character drama set in space.

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