Back to the (Reality) Future: The Amazing Race and Survivor
February 20th, 2011
Watching the Survivor: Redemption Island premiere, I listened to Jeff Probst with a certain degree of skepticism. His argument was that Rob and Russell both had their own form of unfinished business, having played the game multiple times without ever having won. However, really, their presence is not about their story – they are there because Survivor needed a hook, and pitting two of its most infamous players against one another. While I think Russell probably believes that he is there to prove something, I think that Rob is just there to have fun, which for me makes him much more enjoyable to watch.
The fact is that seeing reality contestants try to “prove” something holds very little value for me. I appreciate a good reality storyline, and I think that every great reality show needs a great narrative or three in order to sustain itself. What is always difficult about all-star driven seasons, like both Redemption Island and The Amazing Race: Unfinished Business, is the way in which the narrative is defined for us: in the latter case, the teams are all introduced based on the reason they lost, and the season becomes more about them moving past that initial defeat than anything else.
I know my Amazing Race history, and so I remember almost all of these teams (like many others, Amanda and Kris were too short-lived and too generic to make an impression, but I did remember them eventually). There are also many stories here that I am inherently attached to: Zev and Justin’s early exit thanks to a lost passport and Mel and Mike’s charming father/son dynamic were two narratives that ended too early, and that I was excited to see more of. On the other hand, the idea of seeing more of Margie and Luke is somewhat terrifying, given the fairly odious behavior which characterized their more tense moments back in Season 14.
The difference between Redemption Island and Unfinished Business is simple: while the former has the ability to create new narratives early on, both based on the minimal all-star presence and the structure of the game, the latter is not built for the same type of instant narrative. This does not make it a failure, as the opening episode is filled with spectacle designed to highlight the switch to filming in HD, but it does mean that the season’s real value won’t be certain until we get a bit deeper into the race and see if any new narratives might be able to emerge.
Although there is evidence to suggest that the show is well aware that you can’t coast your way to the finals with just Unfinished Business.
Reality Bites: Survivor’s Fall from Grace with Emmy Voters
July 10th, 2010
Anyone who watches Survivor could tell you that this year was its best in a very long time: blindsides became standard, immunity idols became common currency, and Russell (for better or for worse) introduced an entirely new way of playing the game. For fans of the show, it was everything you could hope for, combining the twist and turns of the best seasons with some of the players from those seasons with the “Heroes vs. Villains” structure of the Spring season. Overall, the year was definitive evidence that the Survivor formula is still capable of surprising us, and that twenty seasons into its run Survivor is still a viable reality series.
And so it may seem strange that, after experiencing one of its best years ever, Survivor was shut out of the Reality Competition series category at the Emmy Awards (although Jeff Probst is nominated again in the Host category, which he has won twice). This isn’t a huge surprise, really: after all, The Amazing Race has won this category for seven straight years, so it’s not as if one can expect a great deal of turnaround in terms of the nominees. However, Survivor hasn’t been nominated for the award since 2006, and I think the fact that it’s yet to be nominated again reveals something very interesting about the Emmy voters.
Primarily, it reveals that they don’t actually like reality television.
“Going Down in Flames”
April 22nd, 2010
When we watch reality television, we like to write our own narratives: we like to imagine scenarios where our least favourite team on The Amazing Race gets stranded at an airport, or where the most obnoxious chef on Top Chef Masters fails to make their way into the next round. But I don’t think there has ever been a reality show which simultaneously invites and confounds such narratives as Survivor, a show which crafts such clear heroes and villains that you can’t help but be sucked in even when you know that allegiances and alliances could shift in just a matter of seconds. In reality, we shouldn’t get that sucked into Survivor: we should know that the producers are manipulating the footage, and we should know that it’s a game which depends on the fallibility of social interactions steeped in irrationality, but there is something about the series which has us crafting scenarios to enact justice, punishment and redemption with each passing season.
However, I can honestly say that I do not believe that anyone could have written what went down in tonight’s episode of Survivor. While there were plenty of scenarios that we could write ahead of time to satisfy our perspective on the season, nothing could have been so poetic as what unfolded at the latest in a series of ridiculous tribal councils this season. There’s something in the water in Samoa, as for the second straight year the first episode back from the merge has completely changed the game in ways which confirm why we keep watching this show.
We could write all of the narratives we’d like, but Survivor is ultimately going to be unpredictable, and every now and then something happens which reminds us why we’ve been watching for twenty seasons – tonight was one of those nights.
April 15th, 2010
If you caught last week’s episode of Survivor, you could have written the basic plot of this week’s episode: the preview for “Survivor History” very clearly laid out the narrative stakes, right down to the seemingly ludicrous plan that was laid out by J.T. following the reward challenge. It played us a series of clips of past decisions, focusing on the history of stupidity in the game of Survivor. Of course, it was a selective history: while they focus on Ian sacrificing himself for Katie in Palau, James getting voted out with two immunity Idols, Jason believing his obviously fake Idol to be real in Micronesia, and Erik giving his immunity to Natalie in the same season, they don’t include decisions like Colby taking Tina to the end of Australian Outback.
This is because while they want us to believe that Survivor has had some stupid moves in its past, which is a factual statement, they don’t want us to realize that Survivors do stupid things every week, and sometimes the effects are subtle, and sometimes the stupidity is not entirely clear. While they want to lump in this week’s “stupid” move in with those other mind-numbingly idiotic plays, I would very argue that what they term “Survivor History” is the result of ignorance more than stupidity, and that difference makes it a strategic misstep more than a scenario of self-destruction or anything similar.
And, frankly, I’d argue that there’s a larger and less logical mistake later in the episode, demonstrating that while the basic thesis statement of “Survivor players can be stupid” may be spot on, their use of examples could use some work.
April 8th, 2010
After the recent exit of Boston Rob Mariano, I was convinced that Survivor’s twentieth season was headed off the rails. Rob was basically single-handedly keeping the fairly over-matched Villains tribe in this game, and his exit signaled that Russell Hantz, a good Survivor player who is unfortunately convinced that he is the greatest of all time, now had control of that side of the game. And while I respected Rob, and enjoyed seeing him try to bring together a rag tag group, I don’t really want to see Russell’s ego run roughshod over the game from this point forward.
So when everyone on the Villains tribe is desperate for a merge at the start of this week’s episode, I’m right there with them: it’s not that I want them to be protected from the inevitably challenge defeats in their future due (partially) to Rob’s absence, but rather that I want the game to shift into a new form of gameplay that regains a sense of unpredictability and shuffles around alliances and the like. And so when that merge doesn’t happen, and the teams are back to competing against one another, I felt like this episode was going to be a complete chore.
Instead, it turns out that even though the merge proved to be wishful thinking, the merge nonetheless remained so on the mind of every single player that decisions, conversations, and strategies were all designed with it in mind. So while the merge will have to wait until next week, it already shook things up enough to keep me interested in this game even with Rob sitting on the sidelines.
March 24th, 2010
Survivor has done episodes like this one before: by sending both teams to tribal council, it means that a single hour becomes packed with wall-to-wall strategy, which is usually when the game is at its best. And, accordingly, “Banana Etiquette” delivers shockers from both the Heroes and the Villains, cramming together one of the most ridiculous tribal councils in Survivor history with one of the most low-key of the season.
The difference, though, is that the presence of two tribal councils means that the editing of the episode played a largely role than usual in terms of guiding the audience to particular conclusions. While the “Villains” drama was just a wondrous stage comedy from the word go, and would have been entertaining regardless, the final “shocker” with the “Heroes” was entirely based on keeping the audience out of the loop in regards to their thinking. It was only surprising in that we had been given absolutely no intention of where things were going.
By comparisons, not even the “Villains” knew how their tribal council was going to end, and that’s the kind of drama that Survivor can’t manufacture.
“That Girl is Like a Virus”
February 25th, 2010
Well, that’s more pleasant, at least.
Yes, tonight’s episode of Survivor: Heroes vs. Villains featured another brutal physical challenge, and there were certainly some ugly moments on both sides of the competition. However, while last week’s episode was dominated by James’ bullying on Stephenie, this week returned the season to where it was in the beginning: even if the game itself isn’t that interested, our pre-existing relationships with the people playing it make challenges more interesting, make humorous facial expressions more recognizable, and turn a potential mediocre game into something that feels more special than it actually is.
Strategically, the game is as predictable as it was for the past few weeks, but there was enough spontaneity on the fringe to keep things fun, which is frankly what All-Star seasons need to do in the earlygoing.
“It’s Getting the Best of Me”
February 18th, 2010
I don’t know if Mark Burnett and his fellow producers are really excited about the direction that Survivor’s twentieth season is heading in, or if they’re actively concerned about it. What’s interesting about the Heroes vs. Villains premise is that, in Survivor, the tribes are only rarely within the same space, so the rivalry the title implies doesn’t really materialize in most of a single episode. Sure, over time the rivalry between the two sides will grow, but in the short term the show shifts away from that narrative to the systematic deconstruction of both tribes.
On that front, I think the show should be glad that early on the titles of hero and villain are slowly shifting away from their typical classifications, as it means that more of each episode will be particularly engaging. However, the clash of various ego has gone so far this time that I don’t know if they’ll ever be able to fully reclaim that broader feud, the internal divisions growing too larger for one side to group together and pretend that they are any sort of team under any sort of pre-determined classification.
And I don’t know if Mark Burnett wanted that part of this game to go off the rails quite so quickly.
“Slay Everyone, Trust No One”
February 11th, 2010
Every season of Survivor is effectively the same as the one before: the players might change, but more often than not they bring nothing new to the game that hasn’t been seen in some form before. For every “twist” the producers have tried to throw into the game, it all ends up being the same in the end, which isn’t really a problem since the game is at its most compelling when it finds itself in familiar territory. Because we know what’s happened before, and because we have no idea whether the players involved know what’s happened before, we get to watch them walk in the shoes of the players who came before, either triumphing where they failed or tripping up where others succeeded.
What’s interesting about “Heroes vs. Villains,” the twentieth season of the show, is that it simultaneously reduces the game to a simple battle between good and evil while creating a game structure that is without question the most complex the show has ever seen, layered with subtexts (previous alliances, previous rivalries, personal experiences, etc.) that stretch back far into our memory of the show’s early seasons in a more overt way than ever before. By bringing the tribal competition to the surface, along with the binary that often emerges between those the audience loves to hate and those the audience wants to see go to the end, the show is creating the ultimate mind game: they are forcing characters with more emotional and gameplay baggage than ever before into a game which threatens to rigidly define them, ignoring the various subtexts in such a way that they can’t help but surface the first time anyone dares mention the word alliance or whispers about how successful some players have been in the past.
The result is Survivor at its most confident, pushing all the right buttons and getting some all-time great moments, some substantial comedy mixed with some engaging drama, and enough introspection to quite literally sink any other reality show that wasn’t build for just that sort of psychological inquisition.