Who is Miles Mendenhall? Confronting Work of Art‘s Enigmatic Antihero
August 4th, 2010
To take a page out of Mad Men’s book, “Who is Miles Mendenhall?”
In basic terms, Miles Mendenhall is one of the artists on Bravo’s Work of Art, simultaneously the summer’s most problematic and most fascinating reality series. The series is a total contradiction, emphasizing the value of art by subjecting artists to challenges which seem designed to dilute their work and maximize reality television drama, and yet the resulting pressure placed on artists gives us a front row seat to their creative process which would otherwise be impenetrable (I wrote more about this earlier this summer).
Miles sits at the heart of this contradiction, in that he seems to be the most talented artist amongst those remaining but is also the one contestant who is unquestionably “playing the game.” Never before has there been a reality television contestant whose behaviour revealed so clearly the slippery notion of “reality” within these series, and without him I strongly believe that Work of Art wouldn’t be half the series it is. Regardless of your opinion of the way he is playing the game, the fact remains that he has managed to be one of the first reality contestants in history who panders to the cameras while simultaneously subverting the artifice of the reality show he’s taking part of.
Love him or hate him, you’ve got to admit that’s a work of art.
April 8th, 2010
After the recent exit of Boston Rob Mariano, I was convinced that Survivor’s twentieth season was headed off the rails. Rob was basically single-handedly keeping the fairly over-matched Villains tribe in this game, and his exit signaled that Russell Hantz, a good Survivor player who is unfortunately convinced that he is the greatest of all time, now had control of that side of the game. And while I respected Rob, and enjoyed seeing him try to bring together a rag tag group, I don’t really want to see Russell’s ego run roughshod over the game from this point forward.
So when everyone on the Villains tribe is desperate for a merge at the start of this week’s episode, I’m right there with them: it’s not that I want them to be protected from the inevitably challenge defeats in their future due (partially) to Rob’s absence, but rather that I want the game to shift into a new form of gameplay that regains a sense of unpredictability and shuffles around alliances and the like. And so when that merge doesn’t happen, and the teams are back to competing against one another, I felt like this episode was going to be a complete chore.
Instead, it turns out that even though the merge proved to be wishful thinking, the merge nonetheless remained so on the mind of every single player that decisions, conversations, and strategies were all designed with it in mind. So while the merge will have to wait until next week, it already shook things up enough to keep me interested in this game even with Rob sitting on the sidelines.