“The Department of F*cked Up Family Services”
May 3rd, 2010
The challenge of the half-hour series intent on eroding the boundaries between comedy and drama is that a half-hour is not a lot of time. While hour-long series have the benefit of 40-50 minutes in which to draw out key themes or lay the groundwork for exciting climaxes, a show like United States of Tara has roughly 23-26 minutes in which to effectively accomplish the same thing.
In some cases, shows settle with telling less story, accepting that they can’t deal with issues as complicated as series with longer running times, but what’s struck me about Tara this year is that they’re not holding back. Not unlike the second season of Sons of Anarchy, it doesn’t feel like the show is saving stories for future seasons, or drawing things out. They know they don’t have time to waste, and they know the stories they want to tell, so Diablo Cody and Co. are just barreling on through with some pretty substantial success.
In the process, though, the show hasn’t been entirely transformed: the show has a much faster pace than last season, with more sources of conflict and a less predictable central protagonist, but the stories still come from someplace honest, and there are still scenes which feel like quiet ruminations amidst the chaos of it all. “The Department of F*cked Up Family Services” deals with a lot of pent up frustration from previous episodes, but it does so within a structure which manages to tell its own story at the same time – it’s not rocket science, really, but the show has a really strong hold on it this season.
April 15th, 2010
If you caught last week’s episode of Survivor, you could have written the basic plot of this week’s episode: the preview for “Survivor History” very clearly laid out the narrative stakes, right down to the seemingly ludicrous plan that was laid out by J.T. following the reward challenge. It played us a series of clips of past decisions, focusing on the history of stupidity in the game of Survivor. Of course, it was a selective history: while they focus on Ian sacrificing himself for Katie in Palau, James getting voted out with two immunity Idols, Jason believing his obviously fake Idol to be real in Micronesia, and Erik giving his immunity to Natalie in the same season, they don’t include decisions like Colby taking Tina to the end of Australian Outback.
This is because while they want us to believe that Survivor has had some stupid moves in its past, which is a factual statement, they don’t want us to realize that Survivors do stupid things every week, and sometimes the effects are subtle, and sometimes the stupidity is not entirely clear. While they want to lump in this week’s “stupid” move in with those other mind-numbingly idiotic plays, I would very argue that what they term “Survivor History” is the result of ignorance more than stupidity, and that difference makes it a strategic misstep more than a scenario of self-destruction or anything similar.
And, frankly, I’d argue that there’s a larger and less logical mistake later in the episode, demonstrating that while the basic thesis statement of “Survivor players can be stupid” may be spot on, their use of examples could use some work.
April 8th, 2010
After the recent exit of Boston Rob Mariano, I was convinced that Survivor’s twentieth season was headed off the rails. Rob was basically single-handedly keeping the fairly over-matched Villains tribe in this game, and his exit signaled that Russell Hantz, a good Survivor player who is unfortunately convinced that he is the greatest of all time, now had control of that side of the game. And while I respected Rob, and enjoyed seeing him try to bring together a rag tag group, I don’t really want to see Russell’s ego run roughshod over the game from this point forward.
So when everyone on the Villains tribe is desperate for a merge at the start of this week’s episode, I’m right there with them: it’s not that I want them to be protected from the inevitably challenge defeats in their future due (partially) to Rob’s absence, but rather that I want the game to shift into a new form of gameplay that regains a sense of unpredictability and shuffles around alliances and the like. And so when that merge doesn’t happen, and the teams are back to competing against one another, I felt like this episode was going to be a complete chore.
Instead, it turns out that even though the merge proved to be wishful thinking, the merge nonetheless remained so on the mind of every single player that decisions, conversations, and strategies were all designed with it in mind. So while the merge will have to wait until next week, it already shook things up enough to keep me interested in this game even with Rob sitting on the sidelines.
“That Girl is Like a Virus”
February 25th, 2010
Well, that’s more pleasant, at least.
Yes, tonight’s episode of Survivor: Heroes vs. Villains featured another brutal physical challenge, and there were certainly some ugly moments on both sides of the competition. However, while last week’s episode was dominated by James’ bullying on Stephenie, this week returned the season to where it was in the beginning: even if the game itself isn’t that interested, our pre-existing relationships with the people playing it make challenges more interesting, make humorous facial expressions more recognizable, and turn a potential mediocre game into something that feels more special than it actually is.
Strategically, the game is as predictable as it was for the past few weeks, but there was enough spontaneity on the fringe to keep things fun, which is frankly what All-Star seasons need to do in the earlygoing.
“Season Finale: Results”
August 7th, 2008
After one of the most well-structured pieces of fan service I’ve seen in a reality finale, emphasizing reliving past dances, seasons and even careers for its judges, it’s come down to this.
Could Twitch emerge from a few Bottom Three placements to win the day? Can Courtney overcome her technical deficiency with her charm and determination? Is Katee’s technicall brilliance a hindrance or a benefit with voters? And will Joshua’s feel good story and versatility win over America?
The votes are in, and it’s hard to argue with the decision.
August 6th, 2008
I haven’t blogged about what I deemed the summer’s guilty pleasure all those weeks ago, thus riling up a sizable segment of the show’s fanbase who viewed the term was disaffectionate. Well, needless to say, it was not intended as such – sitting around and watching So You Think You Can Dance has become a weekly ritual, first with some friends and then eventually with my parents as I’ve been spending a few weeks visiting at home.
It’s a show that you grow into more than perhaps any other reality program – there is a combination of personal achievement and massive variety that is unparalleled, and the limited audience involvement in selecting candidates keeps the dead weight out. This is a show where people are brought on for talent: not for how they play to the audience, not for their condescending attitude, but for their ability to dance.
And that means that, even with some surprises along the way, you get a finale of four strong dancers who offer up a great deal of entertainment and where all of the intense nepotism and laudatory comments usually dominating finales seems justified and deserved. I won’t pretend to know everything about dancing, but I have been watching enough to know where things might shake down for the impending final results.