April 8th, 2010
After the recent exit of Boston Rob Mariano, I was convinced that Survivor’s twentieth season was headed off the rails. Rob was basically single-handedly keeping the fairly over-matched Villains tribe in this game, and his exit signaled that Russell Hantz, a good Survivor player who is unfortunately convinced that he is the greatest of all time, now had control of that side of the game. And while I respected Rob, and enjoyed seeing him try to bring together a rag tag group, I don’t really want to see Russell’s ego run roughshod over the game from this point forward.
So when everyone on the Villains tribe is desperate for a merge at the start of this week’s episode, I’m right there with them: it’s not that I want them to be protected from the inevitably challenge defeats in their future due (partially) to Rob’s absence, but rather that I want the game to shift into a new form of gameplay that regains a sense of unpredictability and shuffles around alliances and the like. And so when that merge doesn’t happen, and the teams are back to competing against one another, I felt like this episode was going to be a complete chore.
Instead, it turns out that even though the merge proved to be wishful thinking, the merge nonetheless remained so on the mind of every single player that decisions, conversations, and strategies were all designed with it in mind. So while the merge will have to wait until next week, it already shook things up enough to keep me interested in this game even with Rob sitting on the sidelines.
March 24th, 2010
Survivor has done episodes like this one before: by sending both teams to tribal council, it means that a single hour becomes packed with wall-to-wall strategy, which is usually when the game is at its best. And, accordingly, “Banana Etiquette” delivers shockers from both the Heroes and the Villains, cramming together one of the most ridiculous tribal councils in Survivor history with one of the most low-key of the season.
The difference, though, is that the presence of two tribal councils means that the editing of the episode played a largely role than usual in terms of guiding the audience to particular conclusions. While the “Villains” drama was just a wondrous stage comedy from the word go, and would have been entertaining regardless, the final “shocker” with the “Heroes” was entirely based on keeping the audience out of the loop in regards to their thinking. It was only surprising in that we had been given absolutely no intention of where things were going.
By comparisons, not even the “Villains” knew how their tribal council was going to end, and that’s the kind of drama that Survivor can’t manufacture.
“It’s Getting the Best of Me”
February 18th, 2010
I don’t know if Mark Burnett and his fellow producers are really excited about the direction that Survivor’s twentieth season is heading in, or if they’re actively concerned about it. What’s interesting about the Heroes vs. Villains premise is that, in Survivor, the tribes are only rarely within the same space, so the rivalry the title implies doesn’t really materialize in most of a single episode. Sure, over time the rivalry between the two sides will grow, but in the short term the show shifts away from that narrative to the systematic deconstruction of both tribes.
On that front, I think the show should be glad that early on the titles of hero and villain are slowly shifting away from their typical classifications, as it means that more of each episode will be particularly engaging. However, the clash of various ego has gone so far this time that I don’t know if they’ll ever be able to fully reclaim that broader feud, the internal divisions growing too larger for one side to group together and pretend that they are any sort of team under any sort of pre-determined classification.
And I don’t know if Mark Burnett wanted that part of this game to go off the rails quite so quickly.
“Slay Everyone, Trust No One”
February 11th, 2010
Every season of Survivor is effectively the same as the one before: the players might change, but more often than not they bring nothing new to the game that hasn’t been seen in some form before. For every “twist” the producers have tried to throw into the game, it all ends up being the same in the end, which isn’t really a problem since the game is at its most compelling when it finds itself in familiar territory. Because we know what’s happened before, and because we have no idea whether the players involved know what’s happened before, we get to watch them walk in the shoes of the players who came before, either triumphing where they failed or tripping up where others succeeded.
What’s interesting about “Heroes vs. Villains,” the twentieth season of the show, is that it simultaneously reduces the game to a simple battle between good and evil while creating a game structure that is without question the most complex the show has ever seen, layered with subtexts (previous alliances, previous rivalries, personal experiences, etc.) that stretch back far into our memory of the show’s early seasons in a more overt way than ever before. By bringing the tribal competition to the surface, along with the binary that often emerges between those the audience loves to hate and those the audience wants to see go to the end, the show is creating the ultimate mind game: they are forcing characters with more emotional and gameplay baggage than ever before into a game which threatens to rigidly define them, ignoring the various subtexts in such a way that they can’t help but surface the first time anyone dares mention the word alliance or whispers about how successful some players have been in the past.
The result is Survivor at its most confident, pushing all the right buttons and getting some all-time great moments, some substantial comedy mixed with some engaging drama, and enough introspection to quite literally sink any other reality show that wasn’t build for just that sort of psychological inquisition.