“Going Down in Flames”
April 22nd, 2010
When we watch reality television, we like to write our own narratives: we like to imagine scenarios where our least favourite team on The Amazing Race gets stranded at an airport, or where the most obnoxious chef on Top Chef Masters fails to make their way into the next round. But I don’t think there has ever been a reality show which simultaneously invites and confounds such narratives as Survivor, a show which crafts such clear heroes and villains that you can’t help but be sucked in even when you know that allegiances and alliances could shift in just a matter of seconds. In reality, we shouldn’t get that sucked into Survivor: we should know that the producers are manipulating the footage, and we should know that it’s a game which depends on the fallibility of social interactions steeped in irrationality, but there is something about the series which has us crafting scenarios to enact justice, punishment and redemption with each passing season.
However, I can honestly say that I do not believe that anyone could have written what went down in tonight’s episode of Survivor. While there were plenty of scenarios that we could write ahead of time to satisfy our perspective on the season, nothing could have been so poetic as what unfolded at the latest in a series of ridiculous tribal councils this season. There’s something in the water in Samoa, as for the second straight year the first episode back from the merge has completely changed the game in ways which confirm why we keep watching this show.
We could write all of the narratives we’d like, but Survivor is ultimately going to be unpredictable, and every now and then something happens which reminds us why we’ve been watching for twenty seasons – tonight was one of those nights.
April 15th, 2010
If you caught last week’s episode of Survivor, you could have written the basic plot of this week’s episode: the preview for “Survivor History” very clearly laid out the narrative stakes, right down to the seemingly ludicrous plan that was laid out by J.T. following the reward challenge. It played us a series of clips of past decisions, focusing on the history of stupidity in the game of Survivor. Of course, it was a selective history: while they focus on Ian sacrificing himself for Katie in Palau, James getting voted out with two immunity Idols, Jason believing his obviously fake Idol to be real in Micronesia, and Erik giving his immunity to Natalie in the same season, they don’t include decisions like Colby taking Tina to the end of Australian Outback.
This is because while they want us to believe that Survivor has had some stupid moves in its past, which is a factual statement, they don’t want us to realize that Survivors do stupid things every week, and sometimes the effects are subtle, and sometimes the stupidity is not entirely clear. While they want to lump in this week’s “stupid” move in with those other mind-numbingly idiotic plays, I would very argue that what they term “Survivor History” is the result of ignorance more than stupidity, and that difference makes it a strategic misstep more than a scenario of self-destruction or anything similar.
And, frankly, I’d argue that there’s a larger and less logical mistake later in the episode, demonstrating that while the basic thesis statement of “Survivor players can be stupid” may be spot on, their use of examples could use some work.
“That Girl is Like a Virus”
February 25th, 2010
Well, that’s more pleasant, at least.
Yes, tonight’s episode of Survivor: Heroes vs. Villains featured another brutal physical challenge, and there were certainly some ugly moments on both sides of the competition. However, while last week’s episode was dominated by James’ bullying on Stephenie, this week returned the season to where it was in the beginning: even if the game itself isn’t that interested, our pre-existing relationships with the people playing it make challenges more interesting, make humorous facial expressions more recognizable, and turn a potential mediocre game into something that feels more special than it actually is.
Strategically, the game is as predictable as it was for the past few weeks, but there was enough spontaneity on the fringe to keep things fun, which is frankly what All-Star seasons need to do in the earlygoing.
“It’s Getting the Best of Me”
February 18th, 2010
I don’t know if Mark Burnett and his fellow producers are really excited about the direction that Survivor’s twentieth season is heading in, or if they’re actively concerned about it. What’s interesting about the Heroes vs. Villains premise is that, in Survivor, the tribes are only rarely within the same space, so the rivalry the title implies doesn’t really materialize in most of a single episode. Sure, over time the rivalry between the two sides will grow, but in the short term the show shifts away from that narrative to the systematic deconstruction of both tribes.
On that front, I think the show should be glad that early on the titles of hero and villain are slowly shifting away from their typical classifications, as it means that more of each episode will be particularly engaging. However, the clash of various ego has gone so far this time that I don’t know if they’ll ever be able to fully reclaim that broader feud, the internal divisions growing too larger for one side to group together and pretend that they are any sort of team under any sort of pre-determined classification.
And I don’t know if Mark Burnett wanted that part of this game to go off the rails quite so quickly.
“Slay Everyone, Trust No One”
February 11th, 2010
Every season of Survivor is effectively the same as the one before: the players might change, but more often than not they bring nothing new to the game that hasn’t been seen in some form before. For every “twist” the producers have tried to throw into the game, it all ends up being the same in the end, which isn’t really a problem since the game is at its most compelling when it finds itself in familiar territory. Because we know what’s happened before, and because we have no idea whether the players involved know what’s happened before, we get to watch them walk in the shoes of the players who came before, either triumphing where they failed or tripping up where others succeeded.
What’s interesting about “Heroes vs. Villains,” the twentieth season of the show, is that it simultaneously reduces the game to a simple battle between good and evil while creating a game structure that is without question the most complex the show has ever seen, layered with subtexts (previous alliances, previous rivalries, personal experiences, etc.) that stretch back far into our memory of the show’s early seasons in a more overt way than ever before. By bringing the tribal competition to the surface, along with the binary that often emerges between those the audience loves to hate and those the audience wants to see go to the end, the show is creating the ultimate mind game: they are forcing characters with more emotional and gameplay baggage than ever before into a game which threatens to rigidly define them, ignoring the various subtexts in such a way that they can’t help but surface the first time anyone dares mention the word alliance or whispers about how successful some players have been in the past.
The result is Survivor at its most confident, pushing all the right buttons and getting some all-time great moments, some substantial comedy mixed with some engaging drama, and enough introspection to quite literally sink any other reality show that wasn’t build for just that sort of psychological inquisition.