April 8th, 2010
After the recent exit of Boston Rob Mariano, I was convinced that Survivor’s twentieth season was headed off the rails. Rob was basically single-handedly keeping the fairly over-matched Villains tribe in this game, and his exit signaled that Russell Hantz, a good Survivor player who is unfortunately convinced that he is the greatest of all time, now had control of that side of the game. And while I respected Rob, and enjoyed seeing him try to bring together a rag tag group, I don’t really want to see Russell’s ego run roughshod over the game from this point forward.
So when everyone on the Villains tribe is desperate for a merge at the start of this week’s episode, I’m right there with them: it’s not that I want them to be protected from the inevitably challenge defeats in their future due (partially) to Rob’s absence, but rather that I want the game to shift into a new form of gameplay that regains a sense of unpredictability and shuffles around alliances and the like. And so when that merge doesn’t happen, and the teams are back to competing against one another, I felt like this episode was going to be a complete chore.
Instead, it turns out that even though the merge proved to be wishful thinking, the merge nonetheless remained so on the mind of every single player that decisions, conversations, and strategies were all designed with it in mind. So while the merge will have to wait until next week, it already shook things up enough to keep me interested in this game even with Rob sitting on the sidelines.
“That Girl is Like a Virus”
February 25th, 2010
Well, that’s more pleasant, at least.
Yes, tonight’s episode of Survivor: Heroes vs. Villains featured another brutal physical challenge, and there were certainly some ugly moments on both sides of the competition. However, while last week’s episode was dominated by James’ bullying on Stephenie, this week returned the season to where it was in the beginning: even if the game itself isn’t that interested, our pre-existing relationships with the people playing it make challenges more interesting, make humorous facial expressions more recognizable, and turn a potential mediocre game into something that feels more special than it actually is.
Strategically, the game is as predictable as it was for the past few weeks, but there was enough spontaneity on the fringe to keep things fun, which is frankly what All-Star seasons need to do in the earlygoing.
“It’s Getting the Best of Me”
February 18th, 2010
I don’t know if Mark Burnett and his fellow producers are really excited about the direction that Survivor’s twentieth season is heading in, or if they’re actively concerned about it. What’s interesting about the Heroes vs. Villains premise is that, in Survivor, the tribes are only rarely within the same space, so the rivalry the title implies doesn’t really materialize in most of a single episode. Sure, over time the rivalry between the two sides will grow, but in the short term the show shifts away from that narrative to the systematic deconstruction of both tribes.
On that front, I think the show should be glad that early on the titles of hero and villain are slowly shifting away from their typical classifications, as it means that more of each episode will be particularly engaging. However, the clash of various ego has gone so far this time that I don’t know if they’ll ever be able to fully reclaim that broader feud, the internal divisions growing too larger for one side to group together and pretend that they are any sort of team under any sort of pre-determined classification.
And I don’t know if Mark Burnett wanted that part of this game to go off the rails quite so quickly.
Survivor Samoa Finale: There’s Something About Russell
December 20th, 2009
When Survivor started its nineteenth season, there was a man named Russell. Pot-bellied and stubborn, Russell emerged as if pre-fabricated to play the role of villain in Mark Burnett’s game. He came in with no desire to make friends, and started emptying out canteens and burning socks. It was the most aggressive villain edit the show had ever seen, which meant one of two things to me: either Russell was going to be leaving very quickly (hence the show maximizing his villainy time) or else there was more to Russell’s game than this villainy would seem to indicate.
Russell proved inherently divisive in those early weeks: some people hated him, and felt as if he was ruining the season with his heartless ways. But something changed in the game that made Russell seem less villainous. His tribe, Foa Foa, started getting clobbered in challenges, which meant that Russell’s victims were becoming victims of the game itself. And so Russell didn’t have to be a villain anymore, just watching as his tribe lost every challenge and revelling in his ability to manipulate his tribe into voting how he wanted them to vote. And suddenly instead of someone who was operating against the game (burning socks, disrupting daily life), Russell was simply a puppetmaster enjoying as the rest of his tribe stopped thinking for themselves.
And then the game became Russell’s, to the point where behaviour that before felt obnoxious (like finding the immunity idol without a clue) suddenly became genius, and where his manipulations went from an unnecessary force in the game to a brilliant strategic advantage that took the four remaining Foa Foa members from a severe disadvantage to standing as four members of the final five heading into the show’s finale. And somewhere along the way, the game went from being Russell’s to ruin to being Russell’s to win, and in many ways this finale has come down less to who wins and more to whether or not that person is Russell.
That’s the joy of Survivor, really: if you had told me that at the beginning of the season, I never would have believed you.
“I Trust You but I Trust Me More”
May 17th, 2009
In my time writing here at Cultural Learnings, I’ve blogged through five seasons of Survivor, although there’s a pattern: I might start out with a few posts on specific episodes, or really commit myself to getting to it on a weekly basis, but without fail it falls off my critical radar. I don’t stop watching the show: although episodes are often spoiled for me, I still quite consistently dig into the week’s episode to see what the show will serve up next. It isn’t that I expect there to be something different, but rather there’s a combination of nostalgia (for a show that is highly familiar for me) and curiosity (to see the ways the show is trying to stay fresh in an environment where most other reality shows of the same era have perished).
This season has, for the most part, lacked major drama: other than Coach, one of the most ridiculous players in quite some time, the characters have been fairly under the radar. Outside of the one exception, people have been pretty pleasant to watch, and early season discussion of an Exile Island alliance seemed like it was going to be a potential dealmaker later in the season. Things got more interesting when the Jalapao Three began to work their way into an unlikely position of power in the season’s back half, but it happened so effortlessly that I was more baffled by Timbira’s lack of intelligence than I was entertained by the turn of events.
Survivor, as a show, is all about big moments or little quirks: either there’s a big personality that makes every moment they’re around like a powder keg waiting to explode, which Coach provided to an extent, or it’s just challenges and tribal council, and posturing for those in between. This makes a finale like this one, which cuts down a lot of the meat in the middle and gets right to the point until the final tribal council. Luckily for Mark Burnett and company, in the vein of some previous finales, there’s plenty of drama to rush through to keep things interesting: while the Jalapao Three have managed to stay strong thus far, it wasn’t based on thier own strategic genius, and with the only remaining Timbira member less incompotent than her predecessors it becomes clear that Three’s Company.
And with that comes the unraveling, which always makes for an engaging finale if not, perhaps, the clean ending the Jalapao Three imagined for themselves.
“Let’s Get Rid of the Weak Players Before We Even Start”
February 12th, 2009
Every year of Survivor is in search of two things: a gimmick and a character. These are the two things that have made seasons that could have been weak into something very fascinating, whether it was the introduction of Exile Island or even the Fans vs. Favourites format that didn’t feel like it should have worked but resulted in a very engaging season.
In terms of Survivor: Tocantins, this really isn’t a season about any gimmicks: while the show tries to start off with a big shocker, the game itself is its usual self, the location similar to what we’ve seen in past seasons. Instead, it’s going to be a question of whether or not there is enough character at play here, whether we can get the kind of intrigue that we got to see last season in Gabon. There, though, the intrigue was driven almost entirely by people making highly emotional decisions, something that cannot be predicted or manufactured.
But that isn’t going to stop the show from trying: from the word go, the show wants this season to be about first impressions, about baseless accusations and judgments that are not close to reality and instead ask them to cast aside actual human interaction in favour of cheap shots. As a result, I’ll provide my own fairly baseless first impression: there is no sign here that this season will be able to expand the show’s usual structure, and while I think there are some characters worthy of some interest I’ll just unilaterally decide that it’s going to be a pisspoor season.
And then I’m going to watch it anyways – I’m not all about first impressions, and I think even the show is aware of this.