August 11th, 2009
“This place is like “The Spine” – it’ll use you up.”
I don’t pretend that Warehouse 13 is a more complicated show than it purports to be: it’s a simple summer procedural, and to expect too much from that is to place expectations on the show that it’s never going to live up to. Thus far, it has done a strong job of developing the universe of the Warehouse slowly but surely, and that’s resulted in some entertaining television if not quite as much serialization as I might want in my procedurals.
However, the above quote is an effort to paint a far darker picture of the events taking place, and in many ways the show balances the more campy/supernatural side of its plot with attempts to emphasize the dangerous, potentially life-ending work being undertaken by the Warehouse employees. In “Burnout,” we got a crash course in both how this should be done and how it shouldn’t, as two different but connected devices create legitimate questions and suspense-free scenarios varying in effectiveness.