August 4th, 2009
Warehouse 13 is a show about some really complex supernatural events, there’s no question about that. However, really, the show wants nothing to actually do with any of them. When a pop song is used to rob banks, the story quickly shifts to the quite humanitarian and kindly reason for the thefts, and the show wants us to empathize with them and let them get off scot free. When the mystery of an evil chair is solved, it’s not due to some evil mastermind plot but rather a crazy scientific explanation and some unfortunate circumstances. Everything needs to right itself in the end, which makes the show’s complexity somewhat quickly resolved by episode’s end.
Last week’s “Claudia,” a compelling tale of Artie’s past encounters with a young scientist and his sister coming back into his life, was another example of this: in the episode, Claudia and Artie manage to bring her brother back from some sort of between world existence, the same age as he was 12 years previous and ready to re-enter the world. The show never stops to question the implications of this, and this week they even shipped him off to Switzerland to work as if the 12 years was just a bunch of facts he needs to learn and Springsteen records to catch up on. The show doesn’t feel the need to stop and consider any of this, and that’s something that really stands out for me.
I’m not suggesting that the storylines should be less complex or more realistic, thus justifying this approach a bit more, but rather that they need to be careful about what kind of shortcuts they pull to achieve their goals. “Elements” is an episode where the mythical meets the realistic, Native American creation mashing up with an epic battle between high-powered businessmen, but in attempting to resolve the storyline there’s a few missing pieces, links that rob the storyline of any real impact in an effort to cleanly move onto the next week without asking the difficult questions.