April 18th, 2010
You may have noticed this, but Breaking Bad’s third season is effectively a long string of meetings.
This isn’t entirely new for the series, but there isn’t the same level of action and reaction that the show is used to: while previous seasons seemed to build in altercations, or create circumstances where Walt and Jesse need to clean up a mess or solve a particular problem, this season is focused almost solely on characters having isolated and personal moments of reflections which come into play when they meet with another character on the show. These aren’t all formal meetings, but whether it’s Skyler and Ted meeting up in the bathroom post-coitus, the White family meeting for dinner, or Gus and Walter sitting down to discuss their future together, there is this sense that things are playing out in slow-motion. While the first season was about how quickly things can escalate, and the second season demonstrated the challenges which faced any sort of expansion, the third season is about choices, and so escalation is replaced by contemplation.
“Mas,” like “Green Light” last week, demonstrates how challenging it can be to make difficult choices, and how particular choices will create consequences that you may not be able to understand. Watching these characters come to grips with where they’ve come to, some more slowly than others, is proving just as compelling as anything else the series has done, languishing just long enough within each character’s struggle in order to give us a sense of what perspective they bring to the next meeting.
Which, considering the trajectory of these characters, may not be a pleasant one.
September 22nd, 2009
In the world of Sons of Anarchy, everyone’s got a problem they’re trying to fix; heck, in every single show on television, people are looking for solutions to problems. Early on in its second season, it’s clear that the real conflict on this show is not within any single problem but rather the inability for various characters to see (either due to ignorance or due to being too traumatized by their situation) that there are two levels of problems. One is the growing threat of the League of American Nationalists against the Sons of Anarchy or, if you’re on the other side of the coin, the ongoing blight of SAMCRO on the town of Charming. However, there is also the internal struggle between Clay and Jax, not to mention Gemma’s own personal tragedy as well as personal struggles for Opie (Donna’s tragic death), Tig (who murdered Donna) and it seems like just about everyone else.
“Fix” represents the episode where three weeks of letting these secrets and struggles linger is catching up with just about everyone, and everyone wants a solution that will make everything better but has no idea how to really find it. The show continues to embrace an almost satirical sense of the genres it plays with, never quite delving wholly into melodrama, and the result is that the show remains a pleasure to watch even as it deals with serious subjects in an emotional fashion.
“Welcome to Los Angeles!”
August 20th, 2009
After being caught in legal hell for about six months, Project Runway is finally back. Amidst swirling speculation about how the show would change, and whether it would be able to retain its success jumping to a new (and older-skewing) network, the show debuted to the series’ highest premiere ratings ever, and has proved quite a lucrative pickup for Lifetime in their efforts to expand their unscripted programming.
But, realistically, I don’t care about any of that: yes, there is some fascinating analysis of demographics and legal wrangling to be done, but at the end of the day I’m a fan of this show more than an outside observer, and as a result I was curious to see how the show would change from a production standpoint. We knew that the show was jumping to Los Angeles, but with a new production team behind the scenes there was every change that the show could feel fundamentally different.
However, within seconds, it became clear that reality television is almost scarily interchangeable, as this is almost entirely the same show despite coming from a different production company. Sure, five seasons would give them plenty of research, but to be able to so easily recreate the same kind of atmosphere even with the same types of sets is almost uncanny. Reality shows rely so much on familiarity, so I understand the need to reproduce everything, and I think the show succeeds at weathering all elements of the transition and remaining the same show it’s always been.
Which means this review can be more about the designers and the game itself rather than the behind the scenes drama, something I’ve been looking forward to for about, you know, ten months.