Inanity, Intrigue and Inigo Montoya
November 20th, 2009
In the promos for the season finale of Season Six of Project Runway, Lifetime uses dramatic music and a deep-voiced announcer to try to build suspense for the big reveal. However, in their language, they have something wrong: they create anticipation for the reveal of who is “the next big name in fashion,” and my immediate response is “who cares?”
See, what works about Project Runway is that it transfers the aesthetics of the fashion industry into terms that are unrelated to the fashion industry. I know nothing about fashion, but I know a lot about what Nina Garcia likes to see in fashion, or what the series values in terms of creativity. It’s created an audience that, even if they have no knowledge of the fashion industry, have gained knowledge of what Project Runway considers fashion. As such, rather than caring about what these young designers do in the context of the fashion industry, we care about how they situate themselves within the show’s cast of characters from seasons past. For a viewer like me, Bryant Park is the setting of the finale of Project Runway, not a global fashion event, which is why Lifetime language is demonstrative of the season’s failures: I don’t care if they’re a big name in fashion, I want them to be a big name for Project Runway.
And I can confirm that Irina, Althea and Carol Hannah will not be names to remember, a fact which has more to do with the way the show treated them than it does with their individual personalities and talent. And while we’ll never know if this season would have been more interesting if it were in New York, and if the production company hadn’t changed, what we do know is that Season Six failed to provide both the next big name in fashion and a single memorable name for this franchise.
[A few more thoughts on Project Runway, and then some thoughts on both Top Chef and Survivor, with spoilers after the jump…]
“What a Woman Wants”
September 10th, 2009
Just as I checked in on Top Chef yesterday, I figured it’s about time to revisit the sixth season of Project Runway currently airing on Lifetime. After much hullaballoo about the move to a new network, this season has been the precise opposite of noteworthy: there’s no real standout personalities, and to be honest no one is really setting the fashion world on fire either. There just hasn’t been a real sense of innovation at play, and the design aesthetics in that work room are not standing out as they’re supposed to in a competition like this.
There’s a few reasons the show has been lacklustre this season, and in some ways I thought “What a Woman Wants” helped things at least to some degree. We got to see contestants handle a challenge that combines the client-designer relationship (always good for bringing out the best/worst in designers) and a chance for them to test their own aesthetic in terms of presenting something the judges are going to enjoy and also please their clients.
At the same time, it also highlighted why I think the season is ultimately struggling. While I think there were some issues with casting, I think the real problem is that the show seems to be finding more personality in its models than it does in its designers, and even in their guest judges more than their normal ones. I actually like what these changes have done to the show in some ways, but it seems as if they’ve diverted our (and the producers’ attention) away from the designers themselves and onto elements of the game. They came into this season with the challenge of distracting us from the lawsuits and production changes, and yet the problem is that they’re ignoring the designers themselves.
Which, you know, is deserved in some cases, but needs to be handled a bit more carefully.
“Welcome to Los Angeles!”
August 20th, 2009
After being caught in legal hell for about six months, Project Runway is finally back. Amidst swirling speculation about how the show would change, and whether it would be able to retain its success jumping to a new (and older-skewing) network, the show debuted to the series’ highest premiere ratings ever, and has proved quite a lucrative pickup for Lifetime in their efforts to expand their unscripted programming.
But, realistically, I don’t care about any of that: yes, there is some fascinating analysis of demographics and legal wrangling to be done, but at the end of the day I’m a fan of this show more than an outside observer, and as a result I was curious to see how the show would change from a production standpoint. We knew that the show was jumping to Los Angeles, but with a new production team behind the scenes there was every change that the show could feel fundamentally different.
However, within seconds, it became clear that reality television is almost scarily interchangeable, as this is almost entirely the same show despite coming from a different production company. Sure, five seasons would give them plenty of research, but to be able to so easily recreate the same kind of atmosphere even with the same types of sets is almost uncanny. Reality shows rely so much on familiarity, so I understand the need to reproduce everything, and I think the show succeeds at weathering all elements of the transition and remaining the same show it’s always been.
Which means this review can be more about the designers and the game itself rather than the behind the scenes drama, something I’ve been looking forward to for about, you know, ten months.