“Welcome to Los Angeles!”
August 20th, 2009
After being caught in legal hell for about six months, Project Runway is finally back. Amidst swirling speculation about how the show would change, and whether it would be able to retain its success jumping to a new (and older-skewing) network, the show debuted to the series’ highest premiere ratings ever, and has proved quite a lucrative pickup for Lifetime in their efforts to expand their unscripted programming.
But, realistically, I don’t care about any of that: yes, there is some fascinating analysis of demographics and legal wrangling to be done, but at the end of the day I’m a fan of this show more than an outside observer, and as a result I was curious to see how the show would change from a production standpoint. We knew that the show was jumping to Los Angeles, but with a new production team behind the scenes there was every change that the show could feel fundamentally different.
However, within seconds, it became clear that reality television is almost scarily interchangeable, as this is almost entirely the same show despite coming from a different production company. Sure, five seasons would give them plenty of research, but to be able to so easily recreate the same kind of atmosphere even with the same types of sets is almost uncanny. Reality shows rely so much on familiarity, so I understand the need to reproduce everything, and I think the show succeeds at weathering all elements of the transition and remaining the same show it’s always been.
Which means this review can be more about the designers and the game itself rather than the behind the scenes drama, something I’ve been looking forward to for about, you know, ten months.