Tag Archives: Wil Wheaton

The Big Bang Theory – “The Wheaton Recurrence”

“The Wheaton Recurrence”

April 12th, 2010

There are two things that the Big Bang Theory isn’t particularly good at, and they include handling serious dramatic situations within its comic tone and the integration of guest stars beyond their initial appearance. The show has always shied away from any sort of realistic emotional tensions in favour of a cheap joke, and characters like Christine Baranski’s Dr. Hofstadter were novel upon their first appearance and felt like a big ol’ sitcom cliche in their next.

“The Wheaton Recurrence” does little to change either of these facts, even if one could argue that there was positive momentum on the emotions front. There’s a difference, ultimately, between actually dealing with emotions and featuring emotions in a major storyline: while this episode forces Penny and Leonard to consider the state of their relationship, it’s something the show should have done a long time ago, and something that we should have seen some evidence of in earlier episodes. Nothing about their revelations feels particularly natural, and the lack of either a rising action or a proper denouement makes any sort of “event” in the episode seems like a wasted opportunity.

Which, I guess, is preferable to a waste of time.

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The Big Bang Theory – “The Creepy Candy Coating Corollary”

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“The Creepy Candy Coating Corollary”

October 19th, 2009

In the cold open to this week’s episode, we get an interesting display of the show’s comic sensibilities. When the scene starts, Wolowitz and Raj are playing a game of Mystic Warlords of Ka’ah, a Magic the Gathering-like card game. The transition of jokes is like a crescendo. We start at the bottom with the audience laughing at a funny card name that wasn’t actually funny, but is funny because “they’re nerds, doing nerdy things!” Then, we find Penny playing the game and not knowing what to do, something that’s a bit more legitimate but still a bit straightforward. And then, we have Sheldon’s eidetic memory ruining the game for everyone by (simply through listening to the game) analyzing what’s left in the deck like a card counter. It’s only then that the humour feels particularly interesting, and that I’m finally really paying attention.

As the cold open, and the remainder of the episode, move on, it’s basically an instance of Sheldon driving the comedy, his eidetic memory rescuing uninteresting storylines revolving around Leonard, Penny and Wolowitz and serving as the foundation for a storyline of his own with Raj and Wil Wheaton. I actually thought the episode did a better job with one setup than I had expected, and not as much as it could have with the other, which made for an interesting if uneven episode that didn’t rile me up but didn’t really impress me either.

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Season Premiere: The Guild Season 3 – “Expansion Time”

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“Expansion Time”

September 1st, 2009

The biggest challenge facing a show, in the past, was bringing in new viewers. In an age of repeats as the only way to really engage with a show outside of new episodes, anything serialized faced intense challenge. However, as we all know, the internet and DVD have made this easier than ever, and there’s no better example than this than Felicia Day’s hit web series The Guild.

If there was ever an argument for the benefit of internet distribution methods, I’d say this is it: the show remains independently produced by Day, but through funding agreements with various sponsors (including Microsoft) the show has an extensive footprint across various different platforms, and has only increased in both scale and quality since its first season. And due to the ease of access (with episodes on YouTube, at WatchtheGuild.com, as well as streaming on XBox Live and on DVD) of the first two seasons, anyone can catch up as I did, late at night when I ran out of other things to watch and decided to see what all the fuss was about.

The Guild is ultimately, like any good show, about characters and their various nuances. It is unquestionably a comedy, testing the strength of online relationships in the context of the real world to hilarious and awkward results, but at its core is a sort of sadness of Vork’s hermit-like state, and horror at Clara’s child care standards. I won’t pretend to take the show as a social commentary, but there is something beneath its comedy that shows a real appreciation for the types of people who play these games, and the sense of serialized character development that defines the best sitcoms (at least in my eyes).

I went through the first two seasons about a month ago, and really enjoyed them: the first season was sharp in its integration of Bladezz back into the folds (and letting Codex/Zaboo’s odd-couple relationship remain the show’s focus), while the second season worked perhaps even better in splitting everyone up into groups now that the character types had been integrated. When I started the show, it seemed like everyone would be stuck in front of their webcams and we’d be watching the drama of the guild infiltrate their real lives, but now we’re seeing it work the other way around (to a degree) with the real life influencing the guild.

Here’s a link to the premiere at MSN.com, and then my thoughts on the premiere after the jump.

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