“White to Play”
October 1st, 2009
At the opening of “White to Play,” we open on a shot of children lying on the playground out cold. We have reason to believe, of course, that this is a flashback to the blackout, until we see Charlie, Mark and Olivia’s daughter, standing. The show wants us to believe that Olivia is unique, or that perhaps she had some other sort of vision, but it turns out that it was the kids playing a game. They were playing “Blackout,” where everyone pretends they were out cold and then wakes up and tells everyone what they saw.
While the initial feeling is that this is a particularly ominous opening, there’s a problem: instead of appearing dichotomous to the show itself, it seems a fitting metaphor. In its second episode, FlashForward largely treats the viewers like children, repeating themes over and over again and actually managing to flash back to a flashback of a flashforward in the process. The investigative process feels like random happenstance, sprinkled with odd comic tangents and explosions in place of plot development, and the show struggles to recapture anything even approaching the tone that made its pilot stand out from the crowd.
There are a lot of interesting questions at play with this premise, and on occasion the show quite intriguingly interacts with some of them, but when it’s not thinking big its conversations turn into microcosms of overall themes, never allowing characters to act human in the process.
March 27th, 2009
We make choices, and then we live with them. And then we die with them.
After undoubtedly its finest hour last week, “Echoes” has a lot to live up to, and for the part it succeeds – no, the episode doesn’t reach those heights precisely, but what it accomplishes is something different in a way. Whereas last week did a lot of strong work in regards to establishing Paul Ballard’s purpose and emphasizing the moral grey area for the Actives being used in various ways, this week returned to what last week’s episode really didn’t delve into, the wonderful irony in Echo’s name in particular.
We saw in the season’s second episode that Echo is experiencing her former life, or something aspects of her past identity, in a way that the other actives are not, but in this episode a mysterious toxin created by a mysterious corporation with mysterious ties to Echo’s past life as Caroline emerges which creates this effect in every other active. The episode has some balance challenges, as the humans who receive the drug replace traumatic visions with hilarious lack of inhibition and dominate parts of the episode, but for the most part there’s a good combination of light-hearted fun and a more serious tone.
Still, the above quote captures the very idea of how people are recruited into the Dollhouse: they are given a chance to live for five years without consequences for their choices, that part of their life wiped away for the police or the courts, and then a promise that they won’t even have to live with their choices once they finish their five-year term. It’s a complicated process that I don’t feel we’re supposed to trust, and even if the episode didn’t make me care about Caroline, it at least made me really interested about what she represents in this story.
And that’s still a good bit of momentum, which keeps me engaged with a show that had lost me a few episodes in.