“White to Play”
October 1st, 2009
At the opening of “White to Play,” we open on a shot of children lying on the playground out cold. We have reason to believe, of course, that this is a flashback to the blackout, until we see Charlie, Mark and Olivia’s daughter, standing. The show wants us to believe that Olivia is unique, or that perhaps she had some other sort of vision, but it turns out that it was the kids playing a game. They were playing “Blackout,” where everyone pretends they were out cold and then wakes up and tells everyone what they saw.
While the initial feeling is that this is a particularly ominous opening, there’s a problem: instead of appearing dichotomous to the show itself, it seems a fitting metaphor. In its second episode, FlashForward largely treats the viewers like children, repeating themes over and over again and actually managing to flash back to a flashback of a flashforward in the process. The investigative process feels like random happenstance, sprinkled with odd comic tangents and explosions in place of plot development, and the show struggles to recapture anything even approaching the tone that made its pilot stand out from the crowd.
There are a lot of interesting questions at play with this premise, and on occasion the show quite intriguingly interacts with some of them, but when it’s not thinking big its conversations turn into microcosms of overall themes, never allowing characters to act human in the process.
“No More Good Days”
September 24th, 2009
ABC is pretty much cursed.
See, anytime they create a new show that emphasizes mystery, or features science fiction elements, or has a large ensemble cast, or evokes more questions than it does answers, it’s going to be compared to Lost. And, for almost all of those shows (The Nine, Invasion, etc.) they truly are shows that come in the wake of ABC’s monster hit, shows that attempt to use the sort of serialized storytelling at Lost’s core in order to bring in more audiences.
However, they are almost always what one would consider a failure, if only because Lost works for reasons which go far beyond its buzzwords or its structure. What makes it work is a focus on character over plot (something that sustains the show when the plot takes a back seat), and a sense of execution that comes from having strong people behind the wheel and (perhaps more importantly) a cast and crew who are willing to learn lessons as they go along.
So, if ABC wants us to proclaim FlashForward the next Lost, they’re going to have to do a lot more than an action-packed clip montage at episode’s end and a pilot with an emphasis on secrets, mysteries and a large ensemble cast. This isn’t to say that I don’t find FlashForward fascinating, or that its pilot was unenjoyable. However, trapped in the hype about being the new Lost, the show fails to feel as if it has a clear grasp on what kind of show it wants to be beyond “a show like Lost,” a definition that might get its foot in the door but needs to be followed through on.
And the only people who know about that are those who blacked out for two minutes and seventeen seconds and saw a future where the show is either a huge success or a crippling disappointment. And, you know, the show’s producers. In the meantime, we just have to take their word for it with “No More Good Days,” a pilot which sells a premise but doesn’t necessarily prove it’s capable of delivering on its promise.