“Parents Weekend – Part One”
August 23rd, 2010
In “Letters Home,” which was, like “Parents Weekend – Part One,” scripted by Gayle Abrams, we ‘met’ the parents.
Sure, we only met each camper’s parents through letters they wrote to them, but we got a sense of how each of them related with their parents. Trent, instead of writing to his father, writes to his deceased mother, while Will writes a scathing letter to her parents which she promptly rips up when she realizes it’s too honest for her standards. We didn’t actually meet their parents, but we saw enough to understand that family relationships play an enormous role in the larger psychological issues at play in the series.
Over the weekend, I watched the pilot to Winnie Holzman’s My So-Called Life, which is available on Hulu and which was pretty fantastic. That series was similarly interested in the relationship between teenagers and their parents, but what sets Huge apart for me is how many diverse scenarios its camp setting allows it to present. Whereas more dramas would be content to follow a few pairings, the sheer depth of this cast means that there are a good half dozen parental scenarios which unfold in the span of the episode, each connecting to the same basic themes while presenting an entirely different set of circumstances.
It doesn’t exactly have as much of a cliffhanger as it thinks it has, and treads water in a few too many areas, but there’s some really great subtlety here which continues the series’ trend towards greatness.
August 2nd, 2010
Thus far, Huge has largely (oy, that was unintentional) stuck to a pretty simple formula: take a basic summer camp activity, and then explore how it would impact ongoing character relationships and identity struggles amongst Camp Victory’s overweight campers. In fact, part of what has made the series so successful is that it resists highly melodramatic scenarios, choosing instead to highlight how normal camp life is integrated into a larger narrative of life itself.
“Spirit Quest” is ostensibly a continuation of this trend, although I think it’s a more problematic example than the past couple of episodes. There is something about spirit quests which invites skepticism, which needs to be handled carefully in order to preserve each character’s individual perspective; however, there is also the temptation to have the campers to actually experience something approaching a spirit vision, which threatens to take the series into hokey territory that it would be better off resisting.
In the end, there are many parts of “Spirit Quest” which end up sitting comfortable in the middle ground, but there are a few moments where they push themselves to the edges of the story and do a slight disservice to a few of their characters.
“Live Action Role Play”
July 12th, 2010
“I was myself…sort of.”
It says a lot about the current trajectory of Huge that “Live Action Role Play” is both the most “ABC Family-esque” episode of the series thus far as well as the episode which I think shows the most signs of future growth. After last week’s fairly heavy glimpse into those letters we can’t write, and those anxieties which overcome us without some form of an outlet to express them, this week’s focus on LARPing has considerably less subtlety, playing the exact notes regarding identity and performance which speak to the heart of the show’s central message that you’d expect from such a story.
However, what surprised me about the episode was how this storyline stretched our current definitions of these characters, continuing to develop and complicate existing character relationships while creating some new ones which successfully expand the series’ perspective. Where the show seems to resist notions of what I’d consider to be teen drama formula is how successfully characters move from the periphery to the margins, and how a character introduced in one context can quite successfully float into another – this isn’t to say that the show is radically reinventing itself each week, but rather that it seems comfortable with documenting the flow of life at Camp Victory rather than the moments of dramatic or comic interest within that environment.
This doesn’t mean the show is successful across the board at this stage, but it means that it collects more than enough goodwill over the course of an episode for its occasional cliches to feel earned, and often puts those cliches to good use.