“Days Gone Bye”
October 31st, 2010
I addressed The Walking Dead generally in my piece last night, but I do want to address the premiere in particular.
As far as premieres go, this is a really strong effort aesthetically: character is largely on the backburner in an effort to define the scale of this world, which operates directly in opposition to characterization. The whole point of the series, after all, is that humanity has dwindled down to a small collection of survivors, and yet this creates an even grander sense of scale as a result of the sheer emptiness.
I want to talk about that emptiness a bit, and the role it plays in telling the story in “Days Gone Bye.”