Tag Archives: Zombies

Game of Thrones – “The Pointy End”

“The Pointy End”

June 5th, 2011

“Written by George R.R. Martin”

The credits for Game of Thrones has always read “Created by David Benioff and D.B. Weiss,” but the question of authorship has always been considerably more complicated. The fact is that this is very clearly George R.R. Martin’s world, and George R.R. Martin’s characters, and even George R.R. Martin’s story – while we can certainly argue that Benioff and Weiss have taken certain liberties, adding scenes and shifting character allegiances, it has not utterly transformed Martin’s vision. And yet, at the same time, we can’t say that this is Martin’s show, as he was ancillary to the myriad of decisions which move beyond the initial creation to the execution and design. A Song of Ice and Fire may be his story, but Game of Thrones is not his television show, and there’s an odd shared ownership of Westeros that has been evident throughout the season.

I say evident, mind you, and not problematic. The scenes that have been added have been strong, and the decisions made have been mostly logical if not necessarily ideal in every instance (or for every fan). However, here you have an instance where the person doing the adaptation is Martin himself, given a chance to return to key moments and characters and tell the same story all over again. And yet, he’s now working within someone else’s show even when he’s working within his own story, an intriguing scenario that I thought going in might make for an intriguing case study.

However, there’s honestly nothing to really see here: while this is a very strong outing, and maintains the momentum from last week’s episode quite brilliantly even as it hits the fast forward button on the narrative action (and thus risks missing key pieces of the puzzle), I don’t think we see some sort of crisis of authorship. Martin’s return coincides with the period where exposition goes out the window, and where major story events are starting to take shape. It is a period where characters are making decisions instead of pondering them, and where key themes are beginning to filter throughout the storylines at a rapid pace, and so any authorship is swallowed up by the sheer presence of the realm and those outside its borders who threaten it.

In other words, it’s just as Martin intended it, and thus as Benioff and Weiss intended it as well.

Continue reading

16 Comments

Filed under Game of Thrones

Glee – “The Sue Sylvester Shuffle”

“The Sue Sylvester Shuffle”

February 6th, 2011

Culturally, the Super Bowl is largely considered a spectacle: it is about the commercials, the pre-game festivities littered with celebrity cameos, and the idea of the entire nation tuning into the same event. Culturally, the game is insignificant: the majority of people who watched the Super Bowl tonight probably had no idea what individual journeys the two teams had taken to get to that point, making the FOX-produced context at the start of the game (featuring the dulcet tones of Sam Elliot) the extent of the narrative they received (especially considering that Troy Aikman and Joe Buck are too incompetent to provide much more information).

However, there was a narrative to be found, and it played out in the game itself. It is the game that drives viewership, more than the ads: an exciting football game keeps people watching, creating the actual story which engages those of us who may not consider ourselves diehard sports fans. It can be a story about underdogs, a story about vindication, or even a simple story of an accused rapist being denied another championship ring: a single football play could become part of any number of narratives, and the thrill of the game was in seeing those stories play out within the larger tale of two teams battling for football supremacy. Down to the final play, in what was a tightly contested game worthy of the hype surrounding the event, it never felt like it was just Green Bay vs. Pittsburgh – that might be what you see on the scoreboard, but the true story was multi-dimensional and the real reason the game was as exciting as it was.

“The Sue Sylvester Shuffle” was not multi-dimensional, or at least it didn’t want us to believe it was. There were brief moments of honesty, but every one was followed with broad moralizing. There were smaller stories, but every one was overshadowed by an aggressive straw man the likes of which we have never seen. There was spectacle, but beneath that spectacle was a fundamental lack of logical plot progression, filled with specious reasoning that was only called into question by the characters we were meant to despise.

Perhaps most importantly, though, “The Sue Sylvester Shuffle” never felt spontaneous or thrilling: at every turn, it veered towards the predictable, finding precious few moments to truly become something that would capture the spirit (rather than the basic form) of the game it followed. While far from the worst episode the show has produced, it had the unfortunate distinction of having the most problematic lead-in: not because football and Glee are incompatible, but because the Super Bowl was thrilling in a way that Glee only dreams it could be.

Continue reading

6 Comments

Filed under Glee

Series Premiere: The Walking Dead – “Days Gone Bye”

“Days Gone Bye”

October 31st, 2010

I addressed The Walking Dead generally in my piece last night, but I do want to address the premiere in particular.

As far as premieres go, this is a really strong effort aesthetically: character is largely on the backburner in an effort to define the scale of this world, which operates directly in opposition to characterization. The whole point of the series, after all, is that humanity has dwindled down to a small collection of survivors, and yet this creates an even grander sense of scale as a result of the sheer emptiness.

I want to talk about that emptiness a bit, and the role it plays in telling the story in “Days Gone Bye.”

Continue reading

10 Comments

Filed under The Walking Dead

On Zombies: Community and The Walking Dead

On Zombies: Community and The Walking Dead

October 31st, 2010

I’ve already written enough about Halloween episodes (both in my review of The Office at The A.V. Club and in my piece on Halloween-themed TV episodes at Antenna) that writing a review of Community’s “Epidemiology” in that context seems like a waste of time. In fact, part of me feels as if it’s too late to really add anything new to the discourse.

However, having now watched the first two hours of AMC’s The Walking Dead – which premieres tonight at 10/9c with a special 90-minute opener – I think that I want to talk about zombies, and their function as genre. In a movie, zombies are easy: you introduce zombies, chaos ensues, heroes emerge, a conclusion is reached (which is either the heroes proving themselves capable of subsisting within a zombie-infested nation or the zombie outbreak being contained, presuming a happy ending is desired). Admittedly, I’ve only watched a handful of zombie movies thanks to being largely averse to suspense, but the point I want to get across here is that there’s a clear timeline. There is a situation, there is a conclusion, and you move on from there.

When you move this notion into television, however, you’re forced to live in that space, which is a problem that The Walking Dead will have to face should it join the rest of AMC’s lineup. Community, of course, is a very different situation, but it is nonetheless interesting to note that seriality plays a pretty substantial role in how their zombie story is told, and so I think tackling them both simultaneously will speak to some of the things which impressed me about Community and some of what concerns me about The Walking Dead.

Continue reading

12 Comments

Filed under Community, The Walking Dead

Cultural Catchup Project: Moving On while Moving Apart (Angel)

Moving On while Moving Apart

August 20th, 2010

You can follow along with the Cultural Catchup Project by following me on Twitter (@Memles), by subscribing to the category’s feed, or by bookmarking the Cultural Catchup Project page where I’ll be posting a link to each installment.

When a series makes a pretty substantial change to its basic structure, we usually respond in one of two ways: either we fret over how the series will handle that change, or we shrug our shoulders and presume that things will be back to normal eventually. This is not to say that we don’t enjoy this change, but as someone who is averse to change as a general rule it makes me anxious when I see a favourite series taking a glimpse over the edge as if it plans on jumping, even if that jump ends up being a spectacular sight.

However, I honestly didn’t flinch when Angel fired his staff at the end of “Reunion.” This isn’t because I am not enjoying the series, or that I am not engaged with its characters, but rather because the series is naturally suited to these sorts of changes. Admittedly, I knew in advance that reinvention was one of the series’ strong suits, but I didn’t expect for those reinventions to feel so purposeful: when Angel fires his staff, it feels like a logical progression of his character, and the crisis it creates doesn’t feel like an effort to shake things up for the sake of ratings. Indeed, instead of feeling shocking, the range of episodes from “Blood Money” to “Reprise” feel decidedly normal, a statement that even a substantial shift in the character dynamics of the series needn’t disrupt its basic themes or structures.

They aren’t the strongest episodes of the series, but they serve an important role: while they make the argument that Angel and his former employees will not remain apart forever, they also demonstrate how their separation only broadens the series’ potential, continuing a strong second season.

Continue reading

41 Comments

Filed under Cultural Catchup Project

Cultural Catchup Project: The Challenge of Clarity Amidst Chaos (Buffy the Vampire Slayer)

The Challenge of Clarity Amidst Chaos

May 7th, 2010

You can follow along with the Cultural Catchup Project by following me on Twitter (@Memles), by subscribing to the category’s feed, or by bookmarking the Cultural Catchup Project page where I’ll be posting a link to each installment.

When I say that Buffy the Vampire’s third season gets off to a rocky start, your immediate response should be “of course it gets off to a rocky start.” The show completely threw a wrench into things by having Buffy leave Sunnydale behind for the bright lights of a rundown neighbourhood in an unnamed urban centre we presume is Los Angeles, and the consequences from that event are going to be significantly more damaging than the more subtle psychological impact felt at the start of the second season. You can’t expect “Anne” to feel like just another episode of the show, just as you can’t expect for “Dead Man’s Party” to quickly bring things back to normal now that Buffy has returned to Sunnydale.

However, I do think that there are elements of both episodes which feel just a smidge too convenient; while the situations may be messy and complicated, the metaphors and themes are all clean and concise. They represent necessary parts of Buffy’s journey, and the emotional conclusions to both stories (first Buffy rediscovering part of her identity and then the gang coming to terms with what has changed over the summer) are well played by all involved, but the linearity of this particular course correction feels odd when watched directly after the depth of the second season’s final stretch of episodes.

This doesn’t mean that the show is off to a bad start, but rather that “Anne” and “Dead Man’s Party” wear their purpose in their sleeve a bit too plainly for my tastes.

Continue reading

33 Comments

Filed under Cultural Catchup Project