Tag Archives: Surprise

Cultural Interview: Awkward. Creator Lauren Iungerich on “Surprise!” and S3

IungerichPhotoWhen Awkward. closed the first half of the third season earlier this year, it was with the promise of ten more episodes to debut this fall. Around the same time, however, we learned those ten episodes would be the final ones for creator Lauren Iungerich, who left the show to explore other opportunities.

I’ve been covering the show for The A.V. Club since mid-way through its first season, and Iungerich has been kind enough to drop into the comments and engage with viewers on occasion (and has already weighed in on some of the comments on my review of “Surprise!”, tonight’s premiere).

Having spoken to Lauren about the show ahead of its second season here at Cultural Learnings, I got in touch with her this week to get some perspective on “Surprise!” and the final ten episodes as we march toward her “series finale.” Schedules permitting, my goal is to have a few of these conversations throughout the season to get further perspective, likely with a more retrospective interview to follow later in the year.

In the meantime, some Q&A on “Surprise!”, Jenna as—a sort of—anti-hero, and Season 3’s arc as a whole:

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Cultural Catchup Project: “Surprise,” “Innocence,” and the Art of the Game-Changer (Buffy the Vampire Slayer)

“Surprise,” “Innocence,” and the Art of the Game-Changer

April 29th, 2010

You can follow along with the Cultural Catchup Project by following me on Twitter (@Memles), by subscribing to the category’s feed, or by bookmarking the Cultural Catchup Project page where I’ll be posting a link to each installment.

One of the interesting buzz words to emerge over the past few years within the television industry has been “game-changer.” Used to describe episodes which fundamentally alter our perspective on a particular series, or which send a series in a completely different direction, it’s become a common term which producers or networks will use if they want to drum up interest in a struggling series, or try to regain lost glory with a series beginning to lose its luster.

However, I hate that “game-changer” has taken on an almost wholly promotional context, because episodes which actually “change the game” are a really fascinating part of the television landscape. There is great benefit in a reinvention of sorts, as the producers of Lost learned when the Flash Forward structure brought new life to a series at its halfway point, but it is just as easy to fall off the rails: J.J. Abrams learned this lesson the hard way when his game-changing second season finale of Alias was a stunning hour of television but sent the show in directions it wasn’t capable of supporting.

What makes a good game-changer is something which lives on potential rather than mystery, which not only changes the game as we know it but also gives us a glimpse of how the new game is going to benefit the series moving forward. The change needs to feel like something which springs from the story rather than from a network note, and the consequences need to be something the show won’t live down but that it can also live with.

In other words, a good game-changer needs to be everything that “Surprise” and “Innocence,” the thirteenth and fourteenth episodes of Buffy the Vampire Slayer’s second season, embody: by merging romance with tragedy, and by turning its central character into an unwitting agent of terrifying change, Buffy moves beyond the limitations of teenage drama to something that strikes deeper into the limitations of the human condition.

Or, put more simply, Buffy the Vampire Slayer just got real.

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