Tag Archives: Interview

Cultural Interview: Shameless executive producer Nancy M. Pimental

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Shameless (Season 7) – Photo: SHOWTIME

When Showtime’s Shameless returned last week (which I continue to cover for The A.V. Club), it was months earlier than normal, the second season to air this calendar year. It meant a lot of Shameless in a short period, which reinforced that Shameless has quickly become one of Showtime’s longest-running hour-long series, now entering its seventh season

I had the chance to speak with Shameless executive producer Nancy M. Pimental, who’s been with the show since its first season, earlier this summer, and was mostly interested in how the show is looking to age into its final seasons, however many they may be. The conversation starts with a moment from last season that, for me, could have easily been a part of a theoretical series finale, and moves from there to cover topics related to upcoming character arcs, keeping storylines fresh after seven seasons, and how much they’ve thought about where they want each character to end up when the parties involved decide there’s been enough shamelessness for one lifetime.

Cultural Learnings: In the middle of last season, Fiona walked into the empty Gallagher house after it was auctioned out from under them, and my first thought was that this could have been the very last scene of the series.

Nancy M. Pimental: Really?

Yeah, the house has seemed so crucial to the show, and so the idea of it being a symbol of the end made a lot of sense to me—of course, then they ended up getting the house back, and the storytelling reverted to the status quo, but did you ever think of it as carrying the weight of finality at all?

Wow, no, but that’s interesting. I like seeing things through other people’s eyes, how it landed on them. We did not think it was final—what we wanted to show was just the kind of reality of living where they live, and how everything is a juggling act. So, you’re getting one ball in the air and paying one bill, and then something else ends up creeping up on you. Living in that socioeconomic environment you’re not planning for the future or anything—if anything we were just trying to show reality, as opposed to closure.

Was there any point where you considered abandoning the house, or is the standing set element of it too substantial?

Yeah, I think it’s too substantial. As writers we explore every option—“Oh, would it be interesting if everybody moves into the Milkovich house,” or “What if everybody splits up and goes to live with their respective partners?” I think we definitely explore every idea.

The season did end up playing with that latter idea, dividing up the characters while the house was in jeopardy. It actually made me wonder if you might go through with it, but eventually you did bring everyone back to the house.

You know, the truth is it’s such a fine line, as just practically and realistically as people get older they move away from their houses. I have friends who have kids that are that 16 and 17, and they’re never around anymore, and I think it’s natural and normal. And so we want to tell the truth, but sometimes it’s not great for storytelling, because you do want to see a family unit conquering or overcoming some obstacle.

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Cultural Interview: Anna Martemucci on Filmmaking & Choosing The Chair

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In the early episodes of Starz’s The Chair, which debuted OnDemand and on Starz Play today and makes its linear review at 11/10c, neither director making their own versions of the same script are intended to be experts. Anna Martemucci is as much of a first-time director as Shane Dawson (who I spoke with earlier this week), and so the cameras capture lost of the initial uncertainty that comes with stepping behind the camera for the first time for her film, Hollidaysburg.

At the same time, though, Martemucci is also positioned as the insider, whose existing relationship with Zachary Quinto’s production company and her Periods. Films collaboration with her husband Victor Quinaz and brother-in-law Philip Quinaz fit into more traditional models of how independent films get made. Her story is therefore less about shaking an existing professional identity in favor of a more legitimate one, as is the case with Dawson, and focuses more on her self-identification with the role of filmmaker within the context of this rather strange experiment that nonetheless offers a valuable opportunity.

I spoke with Martemucci about what made her take on this experience, how it made her reflect on her place in the industry, and how the series’ narratives fit her conception of her work and her goals as a filmmaker.

Cultural Learnings: When I spoke with Chris Moore he mentioned you had been working with him on some other projects before this came up—what made you ultimately agree to be a part of The Chair instead?

Anna Martemucci: If I remember correctly, I think I had about a month to think about it from the moment that Chris really looked me in the eye and was like “I’m serious, do you want to do this?” And I was like “Oh shit, okay.” [Laughs] I knew it would be an incredible opportunity, but I definitely took my time, and I remember telling my family on a trip—anyone I love and trusted, basically, I ran it by them, and it was funny because they all got the same kind of pained expression on their face when I said “reality show.” And they all said the same thing, which is “Don’t trust Chris Moore.” [Laughs] “He’s going to want to make a TV show and not a good movie, just remember you’re special, and blah blah blah blah blah. Don’t lose your mind and give them a good TV show and in the process ruin your life.” [Laughs]

So it was scary when people you love and trust are giving you stinkeye and being like “Maybe don’t do this,” but at the end of the day it was far too wonderful an opportunity to pass up. And I say it in the show, but I know so many people who have spent many, many years being frustrated in the business and wanting so badly to get their first movie made. And anyone, including people who aren’t trying to be directors like writers trying to get their first screenplay made, it’s not an easy business. So the fact that my creative dream had appeared, and I had the opportunity to make it come true, and the only thing I had to do was allow myself to be filmed? I was like “Well, alright.”

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Cultural Interview: Shane Dawson on YouTube, Not Cool, and The Chair

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There’s a moment in Starz’s The Chair—which debuts on Saturday at 11/10c—where one of the two directors making a version of the same script in a competition for a $250,000 prize is scouting locations at a middle school, and he’s approached by a group of young students who ask to take a picture with him. Taken out of context, it would seem strange for teenage girls to treat a director like a celebrity, but Shane Dawson is not a traditional director. His filmography largely exists on the web, on YouTube channels with upwards of 6.1 million followers, and his involvement in The Chair is about testing how YouTube creators are able to transition into a more traditional filmmaking environment.

Accordingly, there’s more at stake for Dawson in the project than the $250,000 prize—Not Cool, his version of Dan Schoffer’s original script, is a major transition outside of YouTube, and one of the central narratives of the series is Dawson’s efforts to maintain appeal to his young fanbase while nonetheless meeting the expectations of the producers and financiers of the project. Recently featured in a Variety cover story confronting a new era of online content creation, Dawson is also among a group of YouTube creators who are expanding outside their channels in an effort to stretch themselves both creatively and financially, a test of how audiences built in the space of web video can be translated across platforms.

After speaking with Chris Moore, and before speaking to his fellow filmmaker Anna Martemucci, I spoke with Dawson about his decision to be involved with The Chair, his identity as a “YouTube star” in the context of this and other projects, and how the experience has shaped his future plans both on and off YouTube.

Cultural Learnings: In the series, you’re really held up as a representative of the new vanguard of online creators, which is further reinforced by the Variety cover story. Are you comfortable being held up in this way?

Shane Dawson: I think I’ve been around for so long—I mean, it’s only been seven years or something, but YouTube years are like dog years. [Laughs] I think it’s cool that people kind of look at me as one of the originators of online video and one of the pioneers of YouTube because I’ve worked really hard to build an audience and make content that I’m proud of. A lot of the things I was doing on YouTube nobody was doing at the time, and now everybody is doing them, and I think making movies—I know a few Youtubers have done it, and hopefully this movie does well and more YouTubers want to take a risk and make movies, and I’m excited about it.

As your comments suggest, the YouTube form has its limitations, and you naturally want to push beyond it to expand into other creative outlets. What made this the right form of expansion for you personally?

I’ve wanted to make movies ever since I was a kid. I knew that was my goal. I had wanted to make a movie for the last five years, really trying to get funding, and nothing was working out. And then Chris Moore came to me wanting to do something, and then this came up and he said “Hey, maybe this would be great.” And so the thought of having final cut, and it wasn’t my money that I had to put up, I mean—I think I signed up without even writing the script, I was like “Done! Put me in!” [Laughs]

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Cultural Interview: producer Chris Moore on designing Starz’s The Chair

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Starz’s The Chair—which debuts on September 6 at 11/10c—is both a documentary reality series and a competition, so one might be tempted to refer to it as a reality competition series. However, at its core The Chair—which chronicles two filmmakers, Shane Dawson and Anna Martemucci, as they each make their own movie based on the same script with the winner earning $250,000—is a filmmaking experiment, similar to producer Chris Moore’s earlier—and soon to be revived, without Moore—series Project Greenlight. The difference is that instead of having a competition to select the filmmakers involved, Moore hand-selected his filmmakers to create the most interesting competition for the documentary, and to develop the movies with the best chance of succeeding as low-budget independent features.

I spoke with Moore about how he went about developing the series, the decision to turn this into a formal competition (rather than just a filmmaking experiment), and how his experience with the series has evolved as the experiment continues into distribution and promotion.

Cultural Learnings: From a “casting” perspective, were you ever considering other options, or did you land on Anna and Shane fairly early?

Chris Moore, Executive Producer, The Chair: I did have a list, although I will take a little bit of issue with the term “casting.” The biggest issue with this—and when we did Project Greenlight years ago—was that we need people to want to see the movies. And The Chair was not designed to be a first-time director thing, so some of the other people on the list were experienced directors, or second- or third-time directors. And I couldn’t talk any of them into it because of the competition nature, and because of the super low-budget nature. And the hardest part of it was that I had to raise all the money independently because people were like “I get the documentary, that’s genius, and I think the idea of two directors making the same script is awesome too, I would watch it.” The thing that I couldn’t get is movie companies, because they would say to me “Dude, how are we going to get our money back on two movies? It’s hard enough getting people to go see one movie, how are they going to go see two?”

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Cultural Interview: PBS Digital Studios’ Frankenstein M.D. [Part Two]

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The relationship between Pemberley Digital and PBS Digital Studios—the two producers behind Frankenstein M.D.—makes a lot of sense to those familiar with both parties involved: both have taken their respective “projects” as creators and translated them for an online audience, taking advantage of the affordances of platforms like YouTube to create content that connects with those consuming content outside of “traditional” spaces of distribution. In this way, the idea of combining the former’s literary webseries development with the latter’s investment in creating STEM-related content on digital platforms with an adaptation of Frankenstein makes perfect sense to those following along.

At the same time, however, their inherent philosophical compatibility must nonetheless negotiate the fact those philosophies have been heading toward two different goals: whereas Pemberley Digital has been developing web franchises that can be spun off into ancillary projects like books or merchandise, PBS Digital Studios remains bounded within the logics of public television where its primary goal is serving the public interest.

And so while web content has proved a valuable tool to both producers within the contemporary web video environment, building connections with audiences from both profit and non-profit perspectives, the convergence of these two companies nonetheless requires each to adapt accordingly. Whereas unscripted YouTube content related to science and culture showcases PBS translating its interest in documentary programming into a more web-friendly format, how does one design a scripted webseries to fit into that mission? And if you’re the one designing that webseries, how do your goals for audience engagement change when views might become less important than connecting with audiences in an educational—or at least informative—way?

While the interview I posted yesterday touched on a number of these issues, and the series itself will ultimately stand as the answer to this question, I wanted to create a second part to the interview focused on this intersection of approaches to web video content. Some of these questions and answers also appear in the previous interview with executive producer Bernie Su, star Anna Lore, and PBS Digital Studios senior director Matthew Graham, but they’re presented here to isolate the relationship between the two companies and their relationship with webseries, transmedia, and the various component parts that will make up Frankenstein M.D. as it rolls out over the next few months.

Cultural Learnings: From a PBS Digital Studios perspective, this is the first time you’ve developed a fictional webseries of this kind—what drew you to Pemberley Digital as a partner for this milestone?

PBS Digital Studios senior director Matthew Graham: What was great was that they had this amazing track record, and the qualities of Lizzie Bennet and Emma Approved that we really look for: audience engagement, smart content that’s innovative and totally different from anything else you see out there, etc. It’s unique, and it appeals to the kind of person that is drawn to PBS, and a big push behind Digital Studios is reaching those 13-34 year-olds that are on YouTube and consuming lots of content. And Bernie’s a great guy. [Laughter]

During the PBS executive session [at July’s TCA Press Tour], president and CEO Paula Kerger was talking about how PBS has audiences at a young age, and then it gets them again when they’re older, but sort of loses them in the middle. So you see this specifically serving a similar function from an educational perspective for one of those generations in between?

Graham: Absolutely. I think it’s an incredibly exciting opportunity to reach these younger folks with higher-quality, educational, entertaining content. The mission’s a little different when you’re talking about very young kids: there the PBS kids team does incredible work structuring the content so that it’s age appropriate and they’re actually learning letters. Here it’s a little bit more “Sure, there is science information that the audience is consuming, but it’s a little bit more of a cultural exposure: STEM careers are cool, this is an exciting space, there’s a lot of exciting stuff happening around it.” So it’s more kind of inspiring people to think about these career directions as opposed to trying to teach them science.

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Cultural Interview: PBS Digital Studios’ Frankenstein M.D. [Part One]

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On the one hand, Frankenstein M.D. is very familiar: the third full series from Pemberley Digital following the Emmy-winning The Lizzie Bennett Diaries and followup Emma Approved, the series is a webseries adaptation of a classic novel featuring a female protagonist (in this case reimagining Victor Frankenstein as Victoria). Fans of their previous series will find both a similar sense of humor and a similar sense of purpose when the series debuts its first three episodes tomorrow, with the series settling into a familiar Tuesday-Friday pattern until its finale on Halloween.

On the other hand, though, Frankenstein M.D. is a departure in two keys ways. The first is that, by departing from Austen and arriving at Mary Shelley, Pemberley is heading into new generic territory, balancing its direct address vlog style with the well-known results of Dr. Frankenstein’s experiments. However, the second—and I would argue more substantial—difference is that they’re working with a traditional “network,” partnering with PBS Digital Studios in launching the series. In the first part of this wide-ranging interview with executive producer Bernie Su, star Anna Lore (Victoria Frankenstein), and PBS Digital Studios senior director Matthew Graham, they discuss the development of a series that one might classify as an experiment for all parties. Part Two of the interview explores the industrial side of the series’ debut in greater detail.

Cultural Learnings: From a PBS Digital Studios perspective, this is the first time you’ve developed a fictional webseries of this kind—what drew you to Pemberley Digital as a partner for this milestone?

PBS Digital Studios senior director Matthew Graham: What was great was that they had this amazing track record, and the qualities of Lizzie Bennet and Emma Approved that we really look for: audience engagement, smart content that’s innovative and totally different from anything else you see out there, etc. It’s unique, and it appeals to the kind of person that is drawn to PBS, and a big push behind Digital Studios is reaching those 13-34 year-olds that are on YouTube and consuming lots of content. And Bernie’s a great guy. [Laughter]

From your perspective, Bernie, were your discussions with PBS always centered on Frankenstein? Were there other projects considered for this partnership?

Executive Producer Bernie Su: It was “How about Frankenstein? Let’s do that!” It was literally that. It never got past it. I don’t think we even mentioned a second project. It was like “That’s great. What would be your take on that?” And then it was the idea of the modern medical student and how we can touch upon modern science and how we’re actually close scientifically to doing stuff—bringing people back to life, what is life, all that stuff—that Frankenstein does in the novel. So it made a lot of sense given that our audience has been wanting us to push toward STEM, so this was just a great opportunity that seemed like a really good match right out of the gate and it was really easy.

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Cultural Interview: Quick Draw’s John Lehr on Being Renewed at Hulu

quickdraw-season-2-key-art-huluDuring Hulu’s presentations during this summer’s Television Critics Association press tour, there was something new for the streaming service: shows going into their second seasons. After their first original scripted series Battleground came and went without even an official cancellation, the Hulu development process was something of a mystery, with most of their multi-season exclusive content coming through international licensing deals. And so 2013 was a big year for the company, as they debuted and renewed their first three series: animated series The Awesomes, Latino-focused teen soap opera East Los High, and improv comedy western Quick Draw, created by John Lehr and Nancy Hower, which debuts its second season on Hulu today.

The rise in streaming services has complicated the traditional way we measure television success, requiring new logics for why a show earns a second season given that we’re dealing with new data sets and lack the traditional data set—Nielsen ratings—that we consider more heavily in such analysis. As a result, I spoke with Lehr regarding the experience of “getting renewed” at Hulu, and the way the experience both does and does not reflect the traditional process with a broadcast network or cable channel, in addition to his experience as the creator of a show that lives in this still-emergent televisual space online.

Cultural Learnings: So when did you know you were getting a second season?

John Lehr: It was crazy. It was unlike any pickup I’ve ever experienced. We literally turned in the final hard drive for the first season, and the next day got the pickup for season two, which was just like—psychologically—“Yay! We’re employed!” Because usually it’s nailbiting, and that’s just horrible when you’re waiting. But on the creative side too, we dove right in that day and started thinking about season two. So I think it really helps in terms of the quality as well, because it gives us more time, and more time is always a good thing—well, not always, but in our case it is.

Given that you aren’t seeing traditional ratings, and Hulu had never renewed a series until after you premiered, did you have any idea going into the process what it would take to get a season two?

[Laughs] You know, that is an intriguing question. We didn’t know. I mean, we knew that no matter what, it’s about viewers—whether you’re on network, cable, or broadband, it’s all the same. It’s just “Do people want to watch this show, and how many of them are watching, and who are they, and what is their age, and what kind of things do they buy?” That doesn’t change. You don’t have the Nielsens, but somewhere there’s a counter going on, or some sort of understanding of how many people are watching this thing. And from the get-go, we were shocked at the response we were getting from Hulu and from people online about how many people liked the show, so almost out of the gate our Facebook blew up, there were tumblr pages. The response from fans was really, really good.

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Cultural Interview: Lauren Iungerich on Writing Her Awkward. Finale [Part Two]

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In the second part of a two-part interview with Awkward. creator Lauren Iungerich, we consider the choices she made once she realized she was writing her final episode of the series (which I reviewed at The A.V. Club here), as well as some of the plans she had should she have remained involved with the show in its fourth season. You can find part one of the interview, where Iungerich reflects on her decision to leave the series, here.

[Spoilers for “Who I Want To Be,” the third season finale of MTV’s Awkward., throughout this interview.]

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Cultural Interview: Lauren Iungerich on the end of her Awkward. journey [Part One]

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Earlier this fall, I spoke with Awkward. creator Lauren Iungerich about the beginning of the second half of the third season, which was announced earlier this year as her final year with the series. Since then, Iungerich has been a regular presence in the comment section at The A.V. Club’s weekly reviews of the series, engaging with fans and reflecting on the end of her journey. As the season comes to an end with tonight’s hour-long season finale (10:30/9:30c, MTV), I spoke with Iungerich at length about her experience with the series and the end of her Awkward. journey. This is the first part of that conversation, in which she reflects on her departure and her engagement with her audience. Later tonight after the finale concludes, I will have an additional conversation where we focus on how she chose to bring an end to her time on the series. [NOTE: Part Two of the interview is now up.]

In the comments of last week’s A.V. Club review, you made a point to reflect on the contribution of Erin Ehrlich. As you depart the show, are you reflecting back on your collaborators throughout this journey?

Lauren Iungerich: It would not have been half of fun if I hadn’t had Erin by my side. I had an incredible team of people who helped me make the show. Steve Edwards, who was my supervising editor: editors never get credit the way they should. Editing is such an extension of the writing—sometimes you’re rewriting in the editing room, and he was kind of this magic…I don’t know how to explain it, but he really gets my tone, and the tone of the show, which can go from crazy heightened comedy to this emotional pathos. He really understood and connected with the material—I have to take him with me wherever I go. Also Jamie Dooner, my husband, has been a creative force since I was writing the pilot—his jokes and ideas are peppered in from the beginning (like the now iconic cast from the pilot, which was his idea). I don’t know where I would be without these people—as a creator, you’re the one who makes the final decisions, but I definitely had a lot of consultants along the way.

And yet as the showrunner, you definitely have a lot at stake in the show on a personal level.

LI: As I made the decision to leave my show, which was a very hard decision, it’s so interesting for me to reflect on what’s happened with the show and the ownership that has been taken. For myself and the people mentioned above, this show was personal—it was art. For me, personally—and I speak only for myself here—this was an extension of me and a labor of love, and five years of my life such that I can’t explain the amount of work that goes into it. There are different people who come in and work with us for a few months a year: we have the luxury of an awesome team who comes in every season—including those who are going back without me, which is a gift to be able to leave behind opportunity and jobs for amazing people—but even those who work on the show don’t understand what goes into it for those of us who are with it from day one. It’s not just one person who should get the credit, but I’ve definitely been the lone soldier who carries it from beginning to end, which is why this is so personal and why the choice to leave was so incredibly painful.

Now, though, I see it as a business: it’s not this personal thing anymore. And it is a business, and it’s been the best lesson I’ve learned: should you do anything that gets any kind of adulation, validation, good ratings, or an audience, it becomes this thing where everybody sort of wants a piece of it, and wants to take ownership of it. And the truth is the ownership lies with the people who loved it, and there are a lot of them, it was not just me. It’s still hard for me to see the show as a business, because it was so personal: I cry all the time. I cried last night; I cried writing that post about Erin.

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Cultural Interview: Awkward. Creator Lauren Iungerich on “Surprise!” and S3

IungerichPhotoWhen Awkward. closed the first half of the third season earlier this year, it was with the promise of ten more episodes to debut this fall. Around the same time, however, we learned those ten episodes would be the final ones for creator Lauren Iungerich, who left the show to explore other opportunities.

I’ve been covering the show for The A.V. Club since mid-way through its first season, and Iungerich has been kind enough to drop into the comments and engage with viewers on occasion (and has already weighed in on some of the comments on my review of “Surprise!”, tonight’s premiere).

Having spoken to Lauren about the show ahead of its second season here at Cultural Learnings, I got in touch with her this week to get some perspective on “Surprise!” and the final ten episodes as we march toward her “series finale.” Schedules permitting, my goal is to have a few of these conversations throughout the season to get further perspective, likely with a more retrospective interview to follow later in the year.

In the meantime, some Q&A on “Surprise!”, Jenna as—a sort of—anti-hero, and Season 3’s arc as a whole:

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