Tag Archives: SyFy

Warehouse 13 – “Burnout”

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“Burnout”

August 11th, 2009

“This place is like “The Spine” – it’ll use you up.”

I don’t pretend that Warehouse 13 is a more complicated show than it purports to be: it’s a simple summer procedural, and to expect too much from that is to place expectations on the show that it’s never going to live up to. Thus far, it has done a strong job of developing the universe of the Warehouse slowly but surely, and that’s resulted in some entertaining television if not quite as much serialization as I might want in my procedurals.

However, the above quote is an effort to paint a far darker picture of the events taking place, and in many ways the show balances the more campy/supernatural side of its plot with attempts to emphasize the dangerous, potentially life-ending work being undertaken by the Warehouse employees. In “Burnout,” we got a crash course in both how this should be done and how it shouldn’t, as two different but connected devices create legitimate questions and suspense-free scenarios varying in effectiveness.

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Warehouse 13 – “Elements”

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“Elements”

August 4th, 2009

Warehouse 13 is a show about some really complex supernatural events, there’s no question about that. However, really, the show wants nothing to actually do with any of them. When a pop song is used to rob banks, the story quickly shifts to the quite humanitarian and kindly reason for the thefts, and the show wants us to empathize with them and let them get off scot free. When the mystery of an evil chair is solved, it’s not due to some evil mastermind plot but rather a crazy scientific explanation and some unfortunate circumstances. Everything needs to right itself in the end, which makes the show’s complexity somewhat quickly resolved by episode’s end.

Last week’s “Claudia,” a compelling tale of Artie’s past encounters with a young scientist and his sister coming back into his life, was another example of this: in the episode, Claudia and Artie manage to bring her brother back from some sort of between world existence, the same age as he was 12 years previous and ready to re-enter the world. The show never stops to question the implications of this, and this week they even shipped him off to Switzerland to work as if the 12 years was just a bunch of facts he needs to learn and Springsteen records to catch up on. The show doesn’t feel the need to stop and consider any of this, and that’s something that really stands out for me.

I’m not suggesting that the storylines should be less complex or more realistic, thus justifying this approach a bit more, but rather that they need to be careful about what kind of shortcuts they pull to achieve their goals. “Elements” is an episode where the mythical meets the realistic, Native American creation mashing up with an epic battle between high-powered businessmen, but in attempting to resolve the storyline there’s a few missing pieces, links that rob the storyline of any real impact in an effort to cleanly move onto the next week without asking the difficult questions.

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Warehouse 13 – “Magnetism”

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“Magnetism”

July 21st, 2009

In choosing to blog about Warehouse 13 of the past few nights’ television lineups, I don’t want you to think I prefer it to any of them: I quite liked the third episode of Hung, preferred the second episode of Entourage’s sixth season to the premiere, thought last night’s Weeds and Nurse Jackie were decent and laughed a whole lot at tonight’s Better Off Ted. However, none of those things were particularly surprising, and Warehouse 13 is a show still trying to find its legs and thus somewhat more unique in terms of analysis.

While I thought “Resonance” was a really winning turn for the series, “Magnetism” starts to show some holes in the show’s premise. It’s clear why they aired episodes out of order in order to be able to go with the dramatic and compelling story of the world’s most powerful pop song as opposed to, say, an episode about a piece of furniture. In the same vein as the show’s pilot, which dragged in its mystery, this week’s episode has them searching for what’s causing some strange behaviour, a trope that is only as interesting as the behaviour itself considering that the object will remain a MacGuffin.

In the end, I thought “Magnetism” was ultimately quite charming, integrating enough humour into the storyline itself to overcome its seriousness. There’s a serious contrast going on with this show, where some rather broad (but entertaining) comedy emerges in storylines that are actually quite serious in their ramifications. The action demonstrated that the show could become tedious in its procedural plotting, especially if they repeat themselves too often, but the comedy and the relationship between characters was really strong, and inspired me to actually kind of like the episode despite some of my concerns over its tone.

It shows that the show continues to win the war, regardless of the battle at hand, which is a pretty good endorsement at this stage in its run.

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Warehouse 13 – “Pilot” and “Resonance”

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“Pilot” and “Resonance”

July 7th & July 14th, 2009

I fell asleep watching the Warehouse 13 pilot.

It’s a true story. I was there, trying to get through it, but I was exhausted from being up early and the pilot wasn’t really engaging me on any level. It wasn’t that it was bad, or that it actually put me to sleep (I consciously paused it before conking out moments later), but the fact remains that there was something about Warehouse 13 that wasn’t really connecting with me.

However, upon finishing the Pilot last night, and digging into “Resonance” this afternoon, I can say quite emphatically that the show is more than capable of keeping me awake. No, it’s not a replacement for Battlestar Galactica by any means, but it doesn’t try to be. What it represents is Reaper with less comedy, Fringe without the mythology, and every crime procedural you’ve ever seen with a sense of whimsy that’s often sorely lacking on those shows. It has no grandiose ideas about its position in the television world: what it delivers is what it sets out to achieve, a light-hearted but nonetheless resonant piece of dramedic television.

And in the middle of summer, when television often feels like a wasteland, a weekly trip into the depths of Warehouse 13 is something I’m already looking forward to, if not particularly obsessing over.

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Series Finale: Battlestar Galactica – “Daybreak Part Two”

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“Daybreak Part Two”

Series Finale – March 20th, 2009

“Ever since we found out who…what we are…”

When the Battlestar Galactica Miniseries first began, there were two main questions: who are these people who are leading humanity forward after this devastating tragedy, and what is the nature of the Cylons who caused that devastation? It was part of that central binary the show put forward, humans vs. Cylons, but from the very beginning these are not two separate questions. In the character of Boomer, this balance between who/what was inherently questioned, as those who straddled the line between human and Cylon were forced to confront these types of questions. When the Final Four Cylons were revealed, they all fell on different sides: Tyrol accepted “what” begrudgingly in the quotation above, Tory downright embraced it, while Tigh refused to abandon “who” and continued to emphasize his personal identity.

At this point, we as viewers are all people straddling this line between “who” and “what” in the shadow of “Daybreak,” a series finale which struggles less from pressure within the show itself and more from the external pressure of fan expectation. The problem is that we, as fans, grapple with similar problems: are we concerned, moving into the finale, about who these characters are and what journey they have taken, or are we too caught up in the “plot holes” or the questions to which we demand answers? It’s not a new binary amongst viewers: for ages people have been complaining about episodes for having too few explosions, or for being too slow, or for not doing enough to advance the show’s complicated plot structure. Whereas for most of those episodes, I’ve noticed strong character development, effective mood building, and an almost cathartic sense of pacing that is part of what makes the series more than just science fiction.

“Daybreak” is an episode that, more than answering which side of this binary people should fall on, should destroy it altogether. This isn’t about plot, or character, but the intersection of these ideas. In the show’s fourth season, amidst some admittedly complicated and on occasion bungled storylines, one thing that has remained consistent is the idea that the definitions of human and Cylon are melding together. Much as Edward James Olmos argued against race being used as a cultural determinant during the United Nations panel earlier in the week, we should be beyond the point of considering these people purely along the lines of human vs. Cylon, just as we should be beyond the point of considering the show in terms of plot vs. character.

So, let there be no red line drawn down the deck: with this epic, sprawling, action-filled and philosophically-driven finale, Ronald D. Moore has accomplished what he set out to do. He manages to meld together the cheeky with the solemn, the profound with the surreal, the whimsical with the emotional, in a way that gives you that sense that destiny is not a four-letter word, that plot and character are neither slave to the other, and that whatever this show accomplished it will go down in a fashion befitting of one of television’s most effective pieces of programming, period, independent of its science fiction heritage.

So say, if not us all, then at least this particular believer.

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